This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
76 lines
1.5 KiB
C++
76 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.inventory.h"
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#include "HopperMenu.h"
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HopperMenu::HopperMenu(shared_ptr<Container> inventory, shared_ptr<Container> hopper)
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{
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this->hopper = hopper;
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hopper->startOpen();
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int yo = 51;
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for (int x = 0; x < hopper->getContainerSize(); x++)
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{
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addSlot(new Slot(hopper, x, 44 + x * 18, 20));
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}
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for (int y = 0; y < 3; y++)
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{
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for (int x = 0; x < 9; x++)
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{
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addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, y * 18 + yo));
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}
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}
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for (int x = 0; x < 9; x++)
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{
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addSlot(new Slot(inventory, x, 8 + x * 18, 58 + yo));
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}
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}
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bool HopperMenu::stillValid(shared_ptr<Player> player)
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{
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return hopper->stillValid(player);
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}
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shared_ptr<ItemInstance> HopperMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
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{
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shared_ptr<ItemInstance> clicked = nullptr;
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Slot *slot = slots.at(slotIndex);
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if (slot != NULL && slot->hasItem())
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{
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shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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if (slotIndex < hopper->getContainerSize())
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{
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if (!moveItemStackTo(stack, hopper->getContainerSize(), slots.size(), true))
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{
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return nullptr;
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}
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} else {
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if (!moveItemStackTo(stack, 0, hopper->getContainerSize(), false))
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{
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return nullptr;
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}
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}
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if (stack->count == 0)
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{
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slot->set(nullptr);
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}
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else
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{
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slot->setChanged();
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}
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}
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return clicked;
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}
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void HopperMenu::removed(shared_ptr<Player> player)
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{
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AbstractContainerMenu::removed(player);
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hopper->stopOpen();
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}
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shared_ptr<Container> HopperMenu::getContainer()
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{
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return hopper;
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} |