Files
MinecraftConsoles/Minecraft.World/HellSpringFeature.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

43 lines
1.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "HellSpringFeature.h"
#include "net.minecraft.world.level.tile.h"
HellSpringFeature::HellSpringFeature(int tile, bool insideRock)
{
this->tile = tile;
this->insideRock = insideRock;
}
bool HellSpringFeature::place(Level *level, Random *random, int x, int y, int z)
{
if (level->getTile(x, y + 1, z) != Tile::netherRack_Id) return false;
if (level->getTile(x, y - 1, z) != Tile::netherRack_Id) return false;
if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::netherRack_Id) return false;
int rockCount = 0;
if (level->getTile(x - 1, y, z) == Tile::netherRack_Id) rockCount++;
if (level->getTile(x + 1, y, z) == Tile::netherRack_Id) rockCount++;
if (level->getTile(x, y, z - 1) == Tile::netherRack_Id) rockCount++;
if (level->getTile(x, y, z + 1) == Tile::netherRack_Id) rockCount++;
if (level->getTile(x, y - 1, z) == Tile::netherRack_Id) rockCount++;
int holeCount = 0;
if (level->isEmptyTile(x - 1, y, z)) holeCount++;
if (level->isEmptyTile(x + 1, y, z)) holeCount++;
if (level->isEmptyTile(x, y, z - 1)) holeCount++;
if (level->isEmptyTile(x, y, z + 1)) holeCount++;
if (level->isEmptyTile(x, y - 1, z)) holeCount++;
if ((!insideRock && rockCount == 4 && holeCount == 1) || rockCount == 5)
{
level->setTileAndData(x, y, z, tile, 0, Tile::UPDATE_CLIENTS);
level->setInstaTick(true);
Tile::tiles[tile]->tick(level, x, y, z, random);
level->setInstaTick(false);
}
return true;
}