21 lines
485 B
C++
21 lines
485 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.phys.h"
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#include "HellSandTile.h"
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HellSandTile::HellSandTile(int id) : Tile(id, Material::sand)
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{
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}
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AABB *HellSandTile::getAABB(Level *level, int x, int y, int z)
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{
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float r = 2 / 16.0f;
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return AABB::newTemp(x, y, z, x + 1, y + 1 - r, z + 1);
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}
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void HellSandTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
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{
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entity->xd*=0.4;
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entity->zd*=0.4;
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} |