Files
MinecraftConsoles/Minecraft.World/HellFlatLevelSource.h
2026-03-07 03:31:30 +07:00

53 lines
1.3 KiB
C++

#pragma once
#include "ChunkSource.h"
#include "PerlinNoise.h"
#include "LargeFeature.h"
#include "LargeHellCaveFeature.h"
#include "LevelChunk.h"
#include "HellFireFeature.h"
#include "LightGemFeature.h"
#include "HellPortalFeature.h"
#include "FlowerFeature.h"
#include "HellSpringFeature.h"
class ProgressListener;
class HellFlatLevelSource : public ChunkSource
{
public:
static const int CHUNK_HEIGHT = 8;
static const int CHUNK_WIDTH = 4;
private:
Random *random;
Random *pprandom;
private:
Level *level;
public:
HellFlatLevelSource(Level *level, int64_t seed);
~HellFlatLevelSource();
private:
void prepareHeights(int xOffs, int zOffs, byteArray blocks);
public:
void buildSurfaces(int xOffs, int zOffs, byteArray blocks);
LevelChunk *create(int x, int z);
LevelChunk *getChunk(int xOffs, int zOffs);
virtual void lightChunk(LevelChunk *lc); // 4J added
public:
virtual bool hasChunk(int x, int y);
void postProcess(ChunkSource *parent, int xt, int zt);
bool save(bool force, ProgressListener *progressListener);
bool tick();
bool shouldSave();
wstring gatherStats();
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
};