This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.storage.h"
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#include "HellDimension.h"
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#include "net.minecraft.world.level.levelgen.h"
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.world.level.tile.h"
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#include "..\Minecraft.Client\Minecraft.h"
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#include "..\Minecraft.Client\Common\Colours\ColourTable.h"
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void HellDimension::init()
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{
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biomeSource = new FixedBiomeSource(Biome::hell, 1, 0);
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ultraWarm = true;
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hasCeiling = true;
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id = -1;
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}
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Vec3 *HellDimension::getFogColor(float td, float a) const
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{
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int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Nether_Fog_Colour );
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byte redComponent = ((colour>>16)&0xFF);
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byte greenComponent = ((colour>>8)&0xFF);
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byte blueComponent = ((colour)&0xFF);
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float rr = (float)redComponent/256;//0.2f;
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float gg = (float)greenComponent/256;//0.03f;
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float bb = (float)blueComponent/256;//0.03f;
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return Vec3::newTemp(rr, gg, bb);
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}
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void HellDimension::updateLightRamp()
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{
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float ambientLight = 0.10f;
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for (int i = 0; i <= Level::MAX_BRIGHTNESS; i++)
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{
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float v = (1 - i / (float) (Level::MAX_BRIGHTNESS));
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brightnessRamp[i] = ((1 - v) / (v * 3 + 1)) * (1 - ambientLight) + ambientLight;
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}
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}
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ChunkSource *HellDimension::createRandomLevelSource() const
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{
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#ifdef _DEBUG_MENUS_ENABLED
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if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_SuperflatNether))
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{
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return new HellFlatLevelSource(level, level->getSeed());
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}
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else
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#endif
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if (levelType == LevelType::lvl_flat)
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{
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return new HellFlatLevelSource(level, level->getSeed());
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}
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else
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{
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return new HellRandomLevelSource(level, level->getSeed());
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}
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}
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bool HellDimension::isNaturalDimension()
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{
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return false;
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}
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bool HellDimension::isValidSpawn(int x, int z) const
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{
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return false;
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}
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float HellDimension::getTimeOfDay(int64_t time, float a) const
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{
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return 0.5f;
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}
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bool HellDimension::mayRespawn() const
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{
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return false;
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}
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bool HellDimension::isFoggyAt(int x, int z)
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{
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return true;
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}
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int HellDimension::getXZSize()
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{
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return ceil((float)level->getLevelData()->getXZSize() / level->getLevelData()->getHellScale());
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}
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