Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

27 lines
773 B
C++

#pragma once
#include "Tile.h"
class Random;
class Level;
class FallingTile;
class HeavyTile : public Tile
{
public:
static bool instaFall;
HeavyTile(int type, bool isSolidRender = true);
HeavyTile(int type, Material *material, bool isSolidRender = true);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void tick(Level *level, int x, int y, int z, Random *random);
private:
void checkSlide(Level *level, int x, int y, int z);
protected:
virtual void falling(shared_ptr<FallingTile> entity);
public:
virtual int getTickDelay(Level *level);
static bool isFree(Level *level, int x, int y, int z);
virtual void onLand(Level *level, int xt, int yt, int zt, int data);
};