* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
27 lines
773 B
C++
27 lines
773 B
C++
#pragma once
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#include "Tile.h"
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class Random;
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class Level;
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class FallingTile;
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class HeavyTile : public Tile
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{
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public:
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static bool instaFall;
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HeavyTile(int type, bool isSolidRender = true);
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HeavyTile(int type, Material *material, bool isSolidRender = true);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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private:
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void checkSlide(Level *level, int x, int y, int z);
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protected:
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virtual void falling(shared_ptr<FallingTile> entity);
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public:
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virtual int getTickDelay(Level *level);
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static bool isFree(Level *level, int x, int y, int z);
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virtual void onLand(Level *level, int xt, int yt, int zt, int data);
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};
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