This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.tile.h"
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#include "HatchetItem.h"
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TileArray *HatchetItem::diggables = NULL;
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void HatchetItem::staticCtor()
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{
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HatchetItem::diggables = new TileArray( HATCHET_DIGGABLES);
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diggables->data[0] = Tile::wood;
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diggables->data[1] = Tile::bookshelf;
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diggables->data[2] = Tile::treeTrunk;
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diggables->data[3] = Tile::chest;
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// 4J - brought forward from 1.2.3
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diggables->data[4] = Tile::stoneSlab;
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diggables->data[5] = Tile::stoneSlabHalf;
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diggables->data[6] = Tile::pumpkin;
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diggables->data[7] = Tile::litPumpkin;
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}
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HatchetItem::HatchetItem(int id, const Tier *tier) : DiggerItem (id, 3, tier, diggables)
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{
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}
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// 4J - brought forward from 1.2.3
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float HatchetItem::getDestroySpeed(shared_ptr<ItemInstance> itemInstance, Tile *tile)
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{
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if (tile != NULL && (tile->material == Material::wood || tile->material == Material::plant || tile->material == Material::replaceable_plant))
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{
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return speed;
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}
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return DiggerItem::getDestroySpeed(itemInstance, tile);
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} |