This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
294 lines
6.0 KiB
C++
294 lines
6.0 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.damagesource.h"
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#include "com.mojang.nbt.h"
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#include "HangingEntity.h"
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void HangingEntity::_init(Level *level)
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{
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checkInterval = 0;
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dir = 0;
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xTile = yTile = zTile = 0;
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this->heightOffset = 0;
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this->setSize(0.5f, 0.5f);
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}
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HangingEntity::HangingEntity(Level *level) : Entity( level )
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{
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_init(level);
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}
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HangingEntity::HangingEntity(Level *level, int xTile, int yTile, int zTile, int dir) : Entity( level )
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{
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_init(level);
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this->xTile = xTile;
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this->yTile = yTile;
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this->zTile = zTile;
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}
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void HangingEntity::setDir(int dir)
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{
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this->dir = dir;
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yRotO = yRot = (float)(dir * 90);
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float w = (float)getWidth();
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float h = (float)getHeight();
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float d = (float)getWidth();
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if (dir == Direction::NORTH || dir == Direction::SOUTH)
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{
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d = 0.5f;
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yRot = yRotO = (float)(Direction::DIRECTION_OPPOSITE[dir] * 90);
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}
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else
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{
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w = 0.5f;
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}
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w /= 32.0f;
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h /= 32.0f;
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d /= 32.0f;
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float x = xTile + 0.5f;
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float y = yTile + 0.5f;
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float z = zTile + 0.5f;
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float fOffs = 0.5f + 1.0f / 16.0f;
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if (dir == Direction::NORTH) z -= fOffs;
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if (dir == Direction::WEST) x -= fOffs;
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if (dir == Direction::SOUTH) z += fOffs;
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if (dir == Direction::EAST) x += fOffs;
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if (dir == Direction::NORTH) x -= offs(getWidth());
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if (dir == Direction::WEST) z += offs(getWidth());
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if (dir == Direction::SOUTH) x += offs(getWidth());
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if (dir == Direction::EAST) z -= offs(getWidth());
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y += offs(getHeight());
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setPos(x, y, z);
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float ss = -(0.5f / 16.0f);
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// 4J Stu - Due to rotations the bb couold be set with a lower bound x/z being higher than the higher bound
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float x0 = x - w - ss;
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float x1 = x + w + ss;
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float y0 = y - h - ss;
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float y1 = y + h + ss;
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float z0 = z - d - ss;
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float z1 = z + d + ss;
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bb->set(min(x0,x1), min(y0,y1), min(z0,z1), max(x0,x1), max(y0,y1), max(z0,z1));
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}
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float HangingEntity::offs(int w)
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{
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if (w == 32) return 0.5f;
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if (w == 64) return 0.5f;
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return 0.0f;
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}
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void HangingEntity::tick()
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{
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xo = x;
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yo = y;
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zo = z;
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if (checkInterval++ == 20 * 5 && !level->isClientSide)
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{
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checkInterval = 0;
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if (!removed && !survives())
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{
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remove();
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dropItem(nullptr);
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}
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}
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}
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bool HangingEntity::survives()
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{
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if (level->getCubes(shared_from_this(), bb)->size()!=0)//isEmpty())
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{
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return false;
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}
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else
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{
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int ws = max(1, getWidth() / 16);
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int hs = max(1, getHeight() / 16);
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int xt = xTile;
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int yt = yTile;
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int zt = zTile;
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if (dir == Direction::NORTH) xt = Mth::floor(x - getWidth() / 32.0f);
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if (dir == Direction::WEST) zt = Mth::floor(z - getWidth() / 32.0f);
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if (dir == Direction::SOUTH) xt = Mth::floor(x - getWidth() / 32.0f);
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if (dir == Direction::EAST) zt = Mth::floor(z - getWidth() / 32.0f);
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yt = Mth::floor(y - getHeight() / 32.0f);
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for (int ss = 0; ss < ws; ss++)
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{
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for (int yy = 0; yy < hs; yy++)
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{
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Material *m;
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if (dir == Direction::NORTH || dir == Direction::SOUTH)
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{
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m = level->getMaterial(xt + ss, yt + yy, zTile);
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}
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else
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{
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m = level->getMaterial(xTile, yt + yy, zt + ss);
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}
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if (!m->isSolid())
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{
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return false;
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}
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}
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vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), bb);
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if (entities != NULL && entities->size() > 0)
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{
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for (auto& e : *entities)
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{
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if( e && e->instanceof(eTYPE_HANGING_ENTITY) )
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{
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return false;
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}
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}
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}
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}
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}
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return true;
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}
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bool HangingEntity::isPickable()
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{
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return true;
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}
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bool HangingEntity::skipAttackInteraction(shared_ptr<Entity> source)
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{
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if(source->GetType()==eTYPE_PLAYER)
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{
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return hurt(DamageSource::playerAttack(dynamic_pointer_cast<Player>( source)), 0);
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}
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return false;
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}
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bool HangingEntity::hurt(DamageSource *source, float damage)
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{
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if (isInvulnerable()) return false;
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if (!removed && !level->isClientSide)
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{
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if (dynamic_cast<EntityDamageSource *>(source) != NULL)
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{
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shared_ptr<Entity> sourceEntity = source->getDirectEntity();
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if ( (sourceEntity != NULL) && sourceEntity->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(sourceEntity)->isAllowedToHurtEntity(shared_from_this()) )
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{
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return false;
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}
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}
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remove();
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markHurt();
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shared_ptr<Player> player = nullptr;
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shared_ptr<Entity> e = source->getEntity();
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if ( (e!=NULL) && e->instanceof(eTYPE_PLAYER) ) // check if it's serverplayer or player
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{
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player = dynamic_pointer_cast<Player>( e );
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}
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if (player != NULL && player->abilities.instabuild)
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{
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return true;
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}
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dropItem(nullptr);
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}
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return true;
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}
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// 4J - added noEntityCubes parameter
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void HangingEntity::move(double xa, double ya, double za, bool noEntityCubes)
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{
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if (!level->isClientSide && !removed && (xa * xa + ya * ya + za * za) > 0)
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{
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remove();
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dropItem(nullptr);
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}
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}
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void HangingEntity::push(double xa, double ya, double za)
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{
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if (!level->isClientSide && !removed && (xa * xa + ya * ya + za * za) > 0)
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{
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remove();
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dropItem(nullptr);
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}
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}
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void HangingEntity::addAdditonalSaveData(CompoundTag *tag)
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{
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tag->putByte(L"Direction", (byte) dir);
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tag->putInt(L"TileX", xTile);
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tag->putInt(L"TileY", yTile);
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tag->putInt(L"TileZ", zTile);
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// Back compat
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switch (dir)
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{
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case Direction::NORTH:
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tag->putByte(L"Dir", (byte) 0);
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break;
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case Direction::WEST:
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tag->putByte(L"Dir", (byte) 1);
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break;
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case Direction::SOUTH:
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tag->putByte(L"Dir", (byte) 2);
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break;
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case Direction::EAST:
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tag->putByte(L"Dir", (byte) 3);
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break;
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}
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}
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void HangingEntity::readAdditionalSaveData(CompoundTag *tag)
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{
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if (tag->contains(L"Direction"))
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{
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dir = tag->getByte(L"Direction");
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}
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else
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{
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switch (tag->getByte(L"Dir"))
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{
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case 0:
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dir = Direction::NORTH;
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break;
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case 1:
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dir = Direction::WEST;
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break;
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case 2:
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dir = Direction::SOUTH;
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break;
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case 3:
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dir = Direction::EAST;
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break;
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}
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}
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xTile = tag->getInt(L"TileX");
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yTile = tag->getInt(L"TileY");
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zTile = tag->getInt(L"TileZ");
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setDir(dir);
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}
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bool HangingEntity::repositionEntityAfterLoad()
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{
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return false;
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} |