Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

147 lines
4.0 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.Client\Minecraft.h"
#include "GrassTile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.h"
#include "net.minecraft.world.h"
// AP - included for PSVita Alpha cut out optimisation
#include "IntBuffer.h"
#include "..\Minecraft.Client\Tesselator.h"
GrassTile::GrassTile(int id) : Tile(id, Material::grass)
{
iconTop = NULL;
iconSnowSide = NULL;
iconSideOverlay = NULL;
setTicking(true);
}
Icon *GrassTile::getTexture(int face, int data)
{
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
return icon;
}
Icon *GrassTile::getTexture(LevelSource *level, int x, int y, int z, int face)
{
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
Material *above = level->getMaterial(x, y + 1, z);
if (above == Material::topSnow || above == Material::snow) return iconSnowSide;
else return icon;
}
void GrassTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"grass_side");
iconTop = iconRegister->registerIcon(L"grass_top");
iconSnowSide = iconRegister->registerIcon(L"snow_side");
iconSideOverlay = iconRegister->registerIcon(L"grass_side_overlay");
}
int GrassTile::getColor() const
{
// 4J Replaced
//double temp = 0.5;
//double rain = 1.0;
//return GrassColor::get(temp, rain);
return Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Grass_Common );
}
int GrassTile::getColor(int auxData)
{
return getColor();
}
int GrassTile::getColor(LevelSource *level, int x, int y, int z)
{
return getColor( level, x, y, z, level->getData( x, y, z ) );
}
// 4J - changed interface to have data passed in, and put existing interface as wrapper above
int GrassTile::getColor(LevelSource *level, int x, int y, int z, int data)
{
//return level->getBiomeSource()->getBiome(x, z)->getGrassColor(level, x, y, z);
int totalRed = 0;
int totalGreen = 0;
int totalBlue = 0;
for (int oz = -1; oz <= 1; oz++)
{
for (int ox = -1; ox <= 1; ox++)
{
int grassColor = level->getBiome(x + ox, z + oz)->getGrassColor();
totalRed += (grassColor & 0xff0000) >> 16;
totalGreen += (grassColor & 0xff00) >> 8;
totalBlue += (grassColor & 0xff);
}
}
return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF));
}
void GrassTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->isClientSide) return;
if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2)
{
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
else
{
if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6)
{
for (int i = 0; i < 4; i++)
{
int xt = x + random->nextInt(3) - 1;
int yt = y + random->nextInt(5) - 3;
int zt = z + random->nextInt(3) - 1;
int above = level->getTile(xt, yt + 1, zt);
if (level->getTile(xt, yt, zt) == Tile::dirt_Id && level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS && Tile::lightBlock[above] <= 2)
{
level->setTileAndUpdate(xt, yt, zt, Tile::grass_Id);
}
}
}
}
}
int GrassTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::dirt->getResource(0, random, playerBonusLevel);
}
Icon *GrassTile::getSideTextureOverlay()
{
#ifdef __PSVITA__
// AP - alpha cut out is expensive on vita. Because of the way grass sides are treated as special case we need to set the alpha flag here
// this would normally happen in TileRenderer::getTextureOrMissing
Tesselator* t = Tesselator::getInstance();
t->setAlphaCutOut( true );
#endif
return Tile::grass->iconSideOverlay;
}
bool GrassTile::shouldTileTick(Level *level, int x,int y,int z)
{
bool should = false;
if( (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2) ||
(level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) )
{
should = true;
}
return should;
}