Files
MinecraftConsoles/Minecraft.World/GoalSelector.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

46 lines
916 B
C++

#pragma once
using namespace std;
class Goal;
class GoalSelector
{
private:
class InternalGoal
{
public:
// 4J Added canDelete param
InternalGoal(int prio, Goal *goal, bool canDeletePointer);
Goal *goal;
int prio;
bool canDeletePointer;
};
private:
vector<InternalGoal *> goals;
vector<InternalGoal *> usingGoals;
int tickCount;
int newGoalRate;
public:
GoalSelector();
~GoalSelector();
// 4J Added canDelete param
void addGoal(int prio, Goal *goal, bool canDeletePointer = true);
void removeGoal(Goal *toRemove);
void tick();
vector<InternalGoal *> *getRunningGoals();
private:
bool canContinueToUse(InternalGoal *ig);
bool canUseInSystem(InternalGoal *goal);
bool canCoExist(InternalGoal *goalA, InternalGoal *goalB);
public:
void setNewGoalRate(int newGoalRate);
// 4J Added override to update ai elements when loading entity from schematics
void setLevel(Level *level);
};