* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
46 lines
916 B
C++
46 lines
916 B
C++
#pragma once
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using namespace std;
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class Goal;
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class GoalSelector
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{
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private:
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class InternalGoal
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{
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public:
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// 4J Added canDelete param
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InternalGoal(int prio, Goal *goal, bool canDeletePointer);
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Goal *goal;
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int prio;
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bool canDeletePointer;
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};
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private:
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vector<InternalGoal *> goals;
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vector<InternalGoal *> usingGoals;
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int tickCount;
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int newGoalRate;
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public:
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GoalSelector();
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~GoalSelector();
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// 4J Added canDelete param
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void addGoal(int prio, Goal *goal, bool canDeletePointer = true);
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void removeGoal(Goal *toRemove);
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void tick();
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vector<InternalGoal *> *getRunningGoals();
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private:
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bool canContinueToUse(InternalGoal *ig);
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bool canUseInSystem(InternalGoal *goal);
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bool canCoExist(InternalGoal *goalA, InternalGoal *goalB);
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public:
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void setNewGoalRate(int newGoalRate);
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// 4J Added override to update ai elements when loading entity from schematics
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void setLevel(Level *level);
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}; |