23 lines
502 B
C++
23 lines
502 B
C++
#pragma once
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class Goal
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{
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private:
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int _requiredControlFlags;
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protected:
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Goal();
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public:
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virtual ~Goal() {}
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virtual bool canUse() = 0;
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virtual bool canContinueToUse();
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virtual bool canInterrupt();
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virtual void start();
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virtual void stop();
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virtual void tick();
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virtual void setRequiredControlFlags(int requiredControlFlags);
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virtual int getRequiredControlFlags();
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// 4J Added override to update ai elements when loading entity from schematics
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virtual void setLevel(Level *level) {};
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}; |