Files
2026-03-01 12:16:08 +08:00

23 lines
502 B
C++

#pragma once
class Goal
{
private:
int _requiredControlFlags;
protected:
Goal();
public:
virtual ~Goal() {}
virtual bool canUse() = 0;
virtual bool canContinueToUse();
virtual bool canInterrupt();
virtual void start();
virtual void stop();
virtual void tick();
virtual void setRequiredControlFlags(int requiredControlFlags);
virtual int getRequiredControlFlags();
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) {};
};