Files
MinecraftConsoles/Minecraft.World/GiveItemCommand.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

57 lines
1.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.commands.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.network.packet.h"
#include "..\Minecraft.Client\ServerPlayer.h"
#include "GiveItemCommand.h"
EGameCommand GiveItemCommand::getId()
{
return eGameCommand_Give;
}
int GiveItemCommand::getPermissionLevel()
{
return LEVEL_GAMEMASTERS;
}
void GiveItemCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
ByteArrayInputStream bais(commandData);
DataInputStream dis(&bais);
PlayerUID uid = dis.readPlayerUID();
int item = dis.readInt();
int amount = dis.readInt();
int aux = dis.readInt();
wstring tag = dis.readUTF();
bais.reset();
shared_ptr<ServerPlayer> player = getPlayer(uid);
if(player != NULL && item > 0 && Item::items[item] != NULL)
{
shared_ptr<ItemInstance> itemInstance = shared_ptr<ItemInstance>(new ItemInstance(item, amount, aux));
shared_ptr<ItemEntity> drop = player->drop(itemInstance);
drop->throwTime = 0;
//logAdminAction(source, L"commands.give.success", ChatPacket::e_ChatCustom, Item::items[item]->getName(itemInstance), item, amount, player->getAName());
logAdminAction(source, ChatPacket::e_ChatCustom, L"commands.give.success", item, player->getAName());
}
}
shared_ptr<GameCommandPacket> GiveItemCommand::preparePacket(shared_ptr<Player> player, int item, int amount, int aux, const wstring &tag)
{
if(player == NULL) return nullptr;
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writePlayerUID(player->getXuid());
dos.writeInt(item);
dos.writeInt(amount);
dos.writeInt(aux);
dos.writeUTF(tag);
return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Give, baos.toByteArray() ));
}