Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

67 lines
1.3 KiB
C++

#pragma once
using namespace std;
#include "FlyingMob.h"
#include "Enemy.h"
class GhastClass;
class Level;
class Ghast : public FlyingMob, public Enemy
{
public:
eINSTANCEOF GetType() { return eTYPE_GHAST; }
static Entity *create(Level *level) { return new Ghast(level); }
private:
static const int DATA_IS_CHARGING = 16;
public:
int floatDuration;
double xTarget, yTarget, zTarget;
private:
shared_ptr<Entity> target;
int retargetTime;
public:
int oCharge;
int charge;
private:
int explosionPower;
void _init();
public:
Ghast(Level *level);
virtual bool isCharging();
virtual bool hurt(DamageSource *source, float dmg);
protected:
virtual void defineSynchedData();
virtual void registerAttributes();
protected:
virtual void serverAiStep();
private:
virtual bool canReach(double xt, double yt, double zt, double dist);
protected:
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual int getDeathLoot();
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
virtual float getSoundVolume();
public:
virtual bool canSpawn();
virtual int getMaxSpawnClusterSize();
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
};