Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

261 lines
5.9 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.projectile.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.stats.h"
#include "Ghast.h"
#include "..\Minecraft.Client\Textures.h"
#include "LevelEvent.h"
#include "SoundTypes.h"
void Ghast::_init()
{
explosionPower = 1;
floatDuration = 0;
target = nullptr;
retargetTime = 0;
oCharge = 0;
charge = 0;
xTarget = 0.0f;
yTarget = 0.0f;
zTarget = 0.0f;
}
Ghast::Ghast(Level *level) : FlyingMob( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
registerAttributes();
setHealth(getMaxHealth());
_init();
setSize(4, 4);
fireImmune = true;
xpReward = Enemy::XP_REWARD_MEDIUM;
}
bool Ghast::isCharging()
{
return entityData->getByte(DATA_IS_CHARGING) != 0;
}
bool Ghast::hurt(DamageSource *source, float dmg)
{
if (isInvulnerable()) return false;
if (source->getMsgId() == ChatPacket::e_ChatDeathFireball)
{
if ( (source->getEntity() != NULL) && source->getEntity()->instanceof(eTYPE_PLAYER) )
{
// reflected fireball, kill the ghast
FlyingMob::hurt(source, 1000);
dynamic_pointer_cast<Player>(source->getEntity())->awardStat(GenericStats::ghast(), GenericStats::param_ghast());
return true;
}
}
return FlyingMob::hurt(source, dmg);
}
void Ghast::defineSynchedData()
{
FlyingMob::defineSynchedData();
entityData->define(DATA_IS_CHARGING, (byte) 0);
}
void Ghast::registerAttributes()
{
FlyingMob::registerAttributes();
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(10);
}
void Ghast::serverAiStep()
{
if (!level->isClientSide && level->difficulty == Difficulty::PEACEFUL) remove();
checkDespawn();
oCharge = charge;
double xd = xTarget - x;
double yd = yTarget - y;
double zd = zTarget - z;
double dd = xd * xd + yd * yd + zd * zd;
if (dd < 1 * 1 || dd > 60 * 60)
{
xTarget = x + (random->nextFloat() * 2 - 1) * 16;
yTarget = y + (random->nextFloat() * 2 - 1) * 16;
zTarget = z + (random->nextFloat() * 2 - 1) * 16;
}
if (floatDuration-- <= 0)
{
floatDuration += random->nextInt(5) + 2;
dd = sqrt(dd);
if (canReach(xTarget, yTarget, zTarget, dd))
{
this->xd += xd / dd * 0.1;
this->yd += yd / dd * 0.1;
this->zd += zd / dd * 0.1;
}
else
{
xTarget = x;
yTarget = y;
zTarget = z;
}
}
if (target != NULL && target->removed) target = nullptr;
if (target == NULL || retargetTime-- <= 0)
{
target = level->getNearestAttackablePlayer(shared_from_this(), 100);
if (target != NULL)
{
retargetTime = 20;
}
}
double maxDist = 64.0f;
if (target != NULL && target->distanceToSqr(shared_from_this()) < maxDist * maxDist)
{
double xdd = target->x - x;
double ydd = (target->bb->y0 + target->bbHeight / 2) - (y + bbHeight / 2);
double zdd = target->z - z;
yBodyRot = yRot = -(float) atan2(xdd, zdd) * 180 / PI;
if (canSee(target))
{
if (charge == 10)
{
// 4J - change brought forward from 1.2.3
level->levelEvent(nullptr, LevelEvent::SOUND_GHAST_WARNING, (int) x, (int) y, (int) z, 0);
}
charge++;
if (charge == 20)
{
// 4J - change brought forward from 1.2.3
level->levelEvent(nullptr, LevelEvent::SOUND_GHAST_FIREBALL, (int) x, (int) y, (int) z, 0);
shared_ptr<LargeFireball> ie = shared_ptr<LargeFireball>( new LargeFireball(level, dynamic_pointer_cast<Mob>( shared_from_this() ), xdd, ydd, zdd) );
ie->explosionPower = explosionPower;
double d = 4;
Vec3 *v = getViewVector(1);
ie->x = x + v->x * d;
ie->y = y + bbHeight / 2 + 0.5f;
ie->z = z + v->z * d;
level->addEntity(ie);
charge = -40;
}
}
else
{
if (charge > 0) charge--;
}
}
else
{
yBodyRot = yRot = -(float) atan2(this->xd, this->zd) * 180 / PI;
if (charge > 0) charge--;
}
if (!level->isClientSide)
{
byte old = entityData->getByte(DATA_IS_CHARGING);
byte current = (byte) (charge > 10 ? 1 : 0);
if (old != current)
{
entityData->set(DATA_IS_CHARGING, current);
}
}
}
bool Ghast::canReach(double xt, double yt, double zt, double dist)
{
double xd = (xTarget - x) / dist;
double yd = (yTarget - y) / dist;
double zd = (zTarget - z) / dist;
AABB *bb = this->bb->copy();
for (int d = 1; d < dist; d++)
{
bb->move(xd, yd, zd);
if (!level->getCubes( shared_from_this(), bb)->empty()) return false;
}
return true;
}
int Ghast::getAmbientSound()
{
return eSoundType_MOB_GHAST_MOAN;
}
int Ghast::getHurtSound()
{
return eSoundType_MOB_GHAST_SCREAM;
}
int Ghast::getDeathSound()
{
return eSoundType_MOB_GHAST_DEATH;
}
int Ghast::getDeathLoot()
{
return Item::gunpowder_Id;
}
void Ghast::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
int count = random->nextInt(2) + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
spawnAtLocation(Item::ghastTear_Id, 1);
}
count = random->nextInt(3) + random->nextInt(1 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
spawnAtLocation(Item::gunpowder_Id, 1);
}
}
float Ghast::getSoundVolume()
{
return 0.4f;//10; 4J-PB - changing due to customer demands
}
bool Ghast::canSpawn()
{
return (random->nextInt(20) == 0 && FlyingMob::canSpawn() && level->difficulty > Difficulty::PEACEFUL);
}
int Ghast::getMaxSpawnClusterSize()
{
return 1;
}
void Ghast::addAdditonalSaveData(CompoundTag *tag)
{
FlyingMob::addAdditonalSaveData(tag);
tag->putInt(L"ExplosionPower", explosionPower);
}
void Ghast::readAdditionalSaveData(CompoundTag *tag)
{
FlyingMob::readAdditionalSaveData(tag);
if (tag->contains(L"ExplosionPower")) explosionPower = tag->getInt(L"ExplosionPower");
}