This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
|
|
using namespace std;
|
|
|
|
#include "Packet.h"
|
|
|
|
class GameEventPacket : public Packet, public enable_shared_from_this<GameEventPacket>
|
|
{
|
|
|
|
public:
|
|
static const int NO_RESPAWN_BED_AVAILABLE;
|
|
static const int START_RAINING;
|
|
static const int STOP_RAINING;
|
|
static const int CHANGE_GAME_MODE; // 1.8.2
|
|
static const int WIN_GAME; // 1.0.01
|
|
static const int DEMO_EVENT; // 1.3.2
|
|
static const int SUCCESSFUL_BOW_HIT = 6;
|
|
|
|
static const int DEMO_PARAM_INTRO; // 1.3.2
|
|
static const int DEMO_PARAM_HINT_1; // 1.3.2
|
|
static const int DEMO_PARAM_HINT_2; // 1.3.2
|
|
static const int DEMO_PARAM_HINT_3; // 1.3.2
|
|
|
|
// 4J Added
|
|
static const int START_SAVING;
|
|
static const int STOP_SAVING;
|
|
|
|
static const int EVENT_LANGUAGE_ID_LENGTH = 6;
|
|
static const int EVENT_LANGUAGE_ID[EVENT_LANGUAGE_ID_LENGTH];
|
|
|
|
|
|
int _event;
|
|
int param;
|
|
|
|
GameEventPacket();
|
|
GameEventPacket(int evnt, int param);
|
|
|
|
virtual void read(DataInputStream *dis);
|
|
virtual void write(DataOutputStream *dos);
|
|
virtual void handle(PacketListener *listener);
|
|
virtual int getEstimatedSize();
|
|
|
|
public:
|
|
static shared_ptr<Packet> create() { return shared_ptr<Packet>(new GameEventPacket()); }
|
|
virtual int getId() { return 70; }
|
|
}; |