This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
#include "stdafx.h"
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#include "System.h"
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#include "net.minecraft.world.level.newbiome.layer.h"
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FuzzyZoomLayer::FuzzyZoomLayer(int64_t seedMixup, shared_ptr<Layer>parent) : Layer(seedMixup)
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{
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this->parent = parent;
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}
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intArray FuzzyZoomLayer::getArea(int xo, int yo, int w, int h)
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{
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int px = xo >> 1;
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int py = yo >> 1;
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int pw = (w >> 1) + 3;
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int ph = (h >> 1) + 3;
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intArray p = parent->getArea(px, py, pw, ph);
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intArray tmp = IntCache::allocate((pw * 2) * (ph * 2));
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int ww = (pw << 1);
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for (int y = 0; y < ph - 1; y++)
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{
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int ry = y << 1;
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int pp = ry * ww;
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int ul = p[(0 + 0) + (y + 0) * pw];
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int dl = p[(0 + 0) + (y + 1) * pw];
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for (int x = 0; x < pw - 1; x++)
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{
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initRandom((x + px) << 1, (y + py) << 1);
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int ur = p[(x + 1) + (y + 0) * pw];
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int dr = p[(x + 1) + (y + 1) * pw];
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tmp[pp] = ul;
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tmp[pp++ + ww] = random(ul, dl);
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tmp[pp] = random(ul, ur);
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tmp[pp++ + ww] = random(ul, ur, dl, dr);
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ul = ur;
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dl = dr;
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}
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}
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intArray result = IntCache::allocate(w * h);
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for (int y = 0; y < h; y++)
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{
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System::arraycopy(tmp, (y + (yo & 1)) * (pw << 1) + (xo & 1), &result, y * w, w);
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}
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return result;
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}
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int FuzzyZoomLayer::random(int a, int b)
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{
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return nextRandom(2) == 0 ? a : b;
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}
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int FuzzyZoomLayer::random(int a, int b, int c, int d)
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{
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int s = nextRandom(4);
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if (s == 0) return a;
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if (s == 1) return b;
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if (s == 2) return c;
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return d;
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}
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shared_ptr<Layer>FuzzyZoomLayer::zoom(int64_t seed, shared_ptr<Layer>sup, int count)
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{
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shared_ptr<Layer> result = sup;
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for (int i = 0; i < count; i++)
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{
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result = shared_ptr<Layer>(new FuzzyZoomLayer(seed + i, result));
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}
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return result;
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} |