Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

43 lines
1.4 KiB
C++

#pragma once
#include "BaseEntityTile.h"
class Mob;
class Player;
class Random;
class ChunkRebuildData;
class FurnaceTile : public BaseEntityTile
{
friend class Tile;
friend class ChunkRebuildData;
private:
Random *random;
bool lit;
static bool noDrop;
Icon *iconTop;
Icon *iconFront;
protected:
FurnaceTile(int id, bool lit);
public:
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual void onPlace(Level *level, int x, int y, int z);
private:
void recalcLockDir(Level *level, int x, int y, int z);
public:
Icon *getTexture(int face, int data);
void registerIcons(IconRegister *iconRegister);
virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
virtual bool TestUse();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
static void setLit(bool lit, Level *level, int x, int y, int z);
protected:
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
public:
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool hasAnalogOutputSignal();
virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
virtual int cloneTileId(Level *level, int x, int y, int z);
};