This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
233 lines
6.8 KiB
C++
233 lines
6.8 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.inventory.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "net.minecraft.world.h"
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#include "FurnaceTile.h"
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#include "Mob.h"
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#include "Facing.h"
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bool FurnaceTile::noDrop = false;
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FurnaceTile::FurnaceTile(int id, bool lit) : BaseEntityTile(id, Material::stone)
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{
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random = new Random();
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this->lit = lit;
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iconTop = NULL;
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iconFront = NULL;
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}
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int FurnaceTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::furnace_Id;
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}
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void FurnaceTile::onPlace(Level *level, int x, int y, int z)
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{
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BaseEntityTile::onPlace(level, x, y, z);
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recalcLockDir(level, x, y, z);
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}
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void FurnaceTile::recalcLockDir(Level *level, int x, int y, int z)
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{
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if (level->isClientSide)
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{
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return;
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}
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int n = level->getTile(x, y, z - 1); // face = 2
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int s = level->getTile(x, y, z + 1); // face = 3
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int w = level->getTile(x - 1, y, z); // face = 4
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int e = level->getTile(x + 1, y, z); // face = 5
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int lockDir = 3;
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if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
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if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
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if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
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if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
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level->setData(x, y, z, lockDir, Tile::UPDATE_CLIENTS);
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}
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Icon *FurnaceTile::getTexture(int face, int data)
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{
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if (face == Facing::UP) return iconTop;
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if (face == Facing::DOWN) return iconTop;
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if (face != data) return icon;
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return iconFront;
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}
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void FurnaceTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(L"furnace_side");
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iconFront = iconRegister->registerIcon(lit ? L"furnace_front_lit" : L"furnace_front");
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iconTop = iconRegister->registerIcon(L"furnace_top");
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}
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void FurnaceTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
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{
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if (!lit) return;
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int dir = level->getData(xt, yt, zt);
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float x = xt + 0.5f;
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float y = yt + 0.0f + random->nextFloat() * 6 / 16.0f;
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float z = zt + 0.5f;
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float r = 0.52f;
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float ss = random->nextFloat() * 0.6f - 0.3f;
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if (dir == 4)
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{
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level->addParticle(eParticleType_smoke, x - r, y, z + ss, 0, 0, 0);
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level->addParticle(eParticleType_flame, x - r, y, z + ss, 0, 0, 0);
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}
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else if (dir == 5)
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{
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level->addParticle(eParticleType_smoke, x + r, y, z + ss, 0, 0, 0);
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level->addParticle(eParticleType_flame, x + r, y, z + ss, 0, 0, 0);
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}
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else if (dir == 2)
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{
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level->addParticle(eParticleType_smoke, x + ss, y, z - r, 0, 0, 0);
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level->addParticle(eParticleType_flame, x + ss, y, z - r, 0, 0, 0);
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}
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else if (dir == 3)
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{
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level->addParticle(eParticleType_smoke, x + ss, y, z + r, 0, 0, 0);
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level->addParticle(eParticleType_flame, x + ss, y, z + r, 0, 0, 0);
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}
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}
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// 4J-PB - Adding a TestUse for tooltip display
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bool FurnaceTile::TestUse()
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{
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return true;
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}
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bool FurnaceTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if( soundOnly) return false;
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if (level->isClientSide)
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{
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return true;
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}
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shared_ptr<FurnaceTileEntity> furnace = dynamic_pointer_cast<FurnaceTileEntity>( level->getTileEntity(x, y, z) );
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if (furnace != NULL ) player->openFurnace(furnace);
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return true;
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}
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void FurnaceTile::setLit(bool lit, Level *level, int x, int y, int z)
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{
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int data = level->getData(x, y, z);
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shared_ptr<TileEntity> te = level->getTileEntity(x, y, z);
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noDrop = true;
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if (lit) level->setTileAndUpdate(x, y, z, Tile::furnace_lit_Id);
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else level->setTileAndUpdate(x, y, z, Tile::furnace_Id);
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noDrop = false;
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level->setData(x, y, z, data, Tile::UPDATE_CLIENTS);
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if( te != NULL )
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{
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te->clearRemoved();
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level->setTileEntity(x, y, z, te);
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}
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}
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shared_ptr<TileEntity> FurnaceTile::newTileEntity(Level *level)
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{
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return shared_ptr<FurnaceTileEntity>( new FurnaceTileEntity() );
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}
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void FurnaceTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
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{
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int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
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if (dir == 0) level->setData(x, y, z, Facing::NORTH, Tile::UPDATE_CLIENTS);
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if (dir == 1) level->setData(x, y, z, Facing::EAST, Tile::UPDATE_CLIENTS);
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if (dir == 2) level->setData(x, y, z, Facing::SOUTH, Tile::UPDATE_CLIENTS);
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if (dir == 3) level->setData(x, y, z, Facing::WEST, Tile::UPDATE_CLIENTS);
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if (itemInstance->hasCustomHoverName())
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{
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dynamic_pointer_cast<FurnaceTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName());
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}
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}
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void FurnaceTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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if (!noDrop)
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{
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shared_ptr<Container> container = dynamic_pointer_cast<FurnaceTileEntity>( level->getTileEntity(x, y, z) );
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if( container != NULL )
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{
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for (unsigned int i = 0; i < container->getContainerSize(); i++)
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{
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shared_ptr<ItemInstance> item = container->getItem(i);
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if (item != NULL)
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{
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float xo = random->nextFloat() * 0.8f + 0.1f;
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float yo = random->nextFloat() * 0.8f + 0.1f;
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float zo = random->nextFloat() * 0.8f + 0.1f;
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while (item->count > 0)
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{
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int count = random->nextInt(21) + 10;
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if (count > item->count) count = item->count;
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item->count -= count;
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#ifndef _CONTENT_PACKAGE
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if(level->isClientSide)
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{
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printf("Client furnace dropping %d of %d/%d\n", count, item->id, item->getAuxValue() );
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}
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else
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{
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printf("Server furnace dropping %d of %d/%d\n", count, item->id, item->getAuxValue() );
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}
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#endif
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shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
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newItem->set4JData( item->get4JData() );
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shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, newItem) );
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float pow = 0.05f;
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itemEntity->xd = (float) random->nextGaussian() * pow;
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itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f;
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itemEntity->zd = (float) random->nextGaussian() * pow;
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if (item->hasTag())
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{
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itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy());
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}
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level->addEntity(itemEntity);
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}
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// 4J Stu - Fix for duplication glitch
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container->setItem(i,nullptr);
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}
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}
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level->updateNeighbourForOutputSignal(x, y, z, id);
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}
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}
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BaseEntityTile::onRemove(level, x, y, z, id, data);
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}
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bool FurnaceTile::hasAnalogOutputSignal()
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{
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return true;
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}
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int FurnaceTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir)
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{
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return AbstractContainerMenu::getRedstoneSignalFromContainer(dynamic_pointer_cast<Container>( level->getTileEntity(x, y, z)) );
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}
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int FurnaceTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Tile::furnace_Id;
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} |