27 lines
1.1 KiB
C++
27 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.levelgen.feature.h"
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.entity.h"
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#include "ForestBiome.h"
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ForestBiome::ForestBiome(int id) : Biome(id)
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{
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friendlies_wolf.push_back(new MobSpawnerData(eTYPE_WOLF, 5, 4, 4)); // 4J - moved to their own category
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decorator->treeCount = 10;
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decorator->grassCount = 2;
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}
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Feature *ForestBiome::getTreeFeature(Random *random)
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{
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if (random->nextInt(5) == 0)
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{
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return new BirchFeature(false); // 4J used to return member birchTree, now returning newly created object so that caller can be consistently resposible for cleanup
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}
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if (random->nextInt(10) == 0)
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{
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return new BasicTree(false); // 4J used to return member fancyTree, now returning newly created object so that caller can be consistently resposible for cleanup
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}
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return new TreeFeature(false); // 4J used to return member normalTree, now returning newly created object so that caller can be consistently resposible for cleanup
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}
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