* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
121 lines
2.9 KiB
C++
121 lines
2.9 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.food.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.effect.h"
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#include "net.minecraft.h"
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#include "ItemInstance.h"
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#include "FoodItem.h"
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#include "SoundTypes.h"
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// 4J : WESTY : Other award ... eating cooked pork chop.
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#include "net.minecraft.stats.h"
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void FoodItem::_init()
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{
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// 4J Initialisers
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canAlwaysEat = false;
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effectId = 0;
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effectDurationSeconds = 0;
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effectAmplifier = 0;
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effectProbability = 0.0f;
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}
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FoodItem::FoodItem(int id, int nutrition, float saturationMod, bool isMeat)
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: Item( id ), nutrition(nutrition), saturationModifier( saturationMod ), m_isMeat( isMeat )
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{
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_init();
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}
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FoodItem::FoodItem(int id, int nutrition, bool isMeat)
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: Item( id ), nutrition(nutrition), saturationModifier( FoodConstants::FOOD_SATURATION_NORMAL ), m_isMeat( isMeat )
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{
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_init();
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}
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shared_ptr<ItemInstance> FoodItem::useTimeDepleted(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
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{
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instance->count--;
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player->getFoodData()->eat(this);
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// 4J - new sound brought forward from 1.2.3
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level->playEntitySound(player, eSoundType_RANDOM_BURP, 0.5f, level->random->nextFloat() * 0.1f + 0.9f);
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addEatEffect(instance, level, player);
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return instance;
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}
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void FoodItem::addEatEffect(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
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{
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if (!level->isClientSide && effectId > 0 && level->random->nextFloat() < effectProbability)
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{
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player->addEffect(new MobEffectInstance(effectId, effectDurationSeconds * SharedConstants::TICKS_PER_SECOND, effectAmplifier));
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}
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}
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int FoodItem::getUseDuration(shared_ptr<ItemInstance> itemInstance)
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{
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return EAT_DURATION;
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}
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UseAnim FoodItem::getUseAnimation(shared_ptr<ItemInstance> itemInstance)
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{
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return UseAnim_eat;
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}
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shared_ptr<ItemInstance> FoodItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
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{
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if (player->canEat(canAlwaysEat))
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{
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player->startUsingItem(instance, getUseDuration(instance));
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}
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// 4J : WESTY : Other award ... eating cooked pork chop.
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// 4J-JEV: This is just for an avatar award on the xbox.
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#ifdef _XBOX
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if ( instance->getItem() == Item::porkChop_cooked )
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{
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player->awardStat(GenericStats::eatPorkChop(),GenericStats::param_eatPorkChop());
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}
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#endif
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return instance;
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}
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float FoodItem::getSaturationModifier()
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{
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return saturationModifier;
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}
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int FoodItem::getNutrition()
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{
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return nutrition;
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}
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bool FoodItem::isMeat()
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{
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return m_isMeat;
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}
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FoodItem *FoodItem::setEatEffect(int id, int durationInSecods, int amplifier, float effectProbability)
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{
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effectId = id;
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effectDurationSeconds = durationInSecods;
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effectAmplifier = amplifier;
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this->effectProbability = effectProbability;
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return this;
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}
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FoodItem *FoodItem::setCanAlwaysEat()
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{
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canAlwaysEat = true;
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return this;
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}
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// 4J Added
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bool FoodItem::canEat(shared_ptr<Player> player)
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{
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return player->canEat(canAlwaysEat);
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}
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