34 lines
701 B
C++
34 lines
701 B
C++
#pragma once
|
|
|
|
class FoodItem;
|
|
class Player;
|
|
class CompoundTag;
|
|
|
|
class FoodData
|
|
{
|
|
private:
|
|
int foodLevel;
|
|
float saturationLevel;
|
|
float exhaustionLevel;
|
|
|
|
int tickTimer;
|
|
int lastFoodLevel;
|
|
|
|
public:
|
|
FoodData();
|
|
|
|
void eat(int food, float saturationModifier);
|
|
void eat(FoodItem *item);
|
|
void tick(shared_ptr<Player> player);
|
|
void readAdditionalSaveData(CompoundTag *entityTag);
|
|
void addAdditonalSaveData(CompoundTag *entityTag);
|
|
int getFoodLevel();
|
|
int getLastFoodLevel();
|
|
bool needsFood();
|
|
void addExhaustion(float amount);
|
|
float getExhaustionLevel();
|
|
float getSaturationLevel();
|
|
void setFoodLevel(int food);
|
|
void setSaturation(float saturation);
|
|
void setExhaustion(float exhaustion);
|
|
}; |