* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#pragma once
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class FoodConstants
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{
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public:
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static const int MAX_FOOD;
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static const float MAX_SATURATION;
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static const float START_SATURATION;
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static const float SATURATION_FLOOR;
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// this value modifies how quickly food is dropped
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static const float EXHAUSTION_DROP;
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// number of game ticks to change health because of food
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static const int HEALTH_TICK_COUNT;
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static const int HEAL_LEVEL;
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static const int STARVE_LEVEL;
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// some saturation guidelines
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static const float FOOD_SATURATION_POOR;
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static const float FOOD_SATURATION_LOW;
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static const float FOOD_SATURATION_NORMAL;
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static const float FOOD_SATURATION_GOOD;
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static const float FOOD_SATURATION_MAX;
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static const float FOOD_SATURATION_SUPERNATURAL;
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// some exhaustion guidelines
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static const float EXHAUSTION_HEAL;
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static const float EXHAUSTION_JUMP;
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static const float EXHAUSTION_SPRINT_JUMP;
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static const float EXHAUSTION_MINE;
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static const float EXHAUSTION_ATTACK;
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static const float EXHAUSTION_DAMAGE;
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static const float EXHAUSTION_WALK;
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static const float EXHAUSTION_SPRINT;
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static const float EXHAUSTION_SWIM;
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}; |