* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
34 lines
785 B
C++
34 lines
785 B
C++
#pragma once
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#include "Goal.h"
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class PathNavigation;
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class TamableAnimal;
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class FollowOwnerGoal : public Goal
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{
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public:
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static const int TeleportDistance = 12;
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private:
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TamableAnimal *tamable; // Owner of this goal
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weak_ptr<LivingEntity> owner;
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Level *level;
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double speedModifier;
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PathNavigation *navigation;
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int timeToRecalcPath;
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float stopDistance, startDistance;
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bool oldAvoidWater;
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public:
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FollowOwnerGoal(TamableAnimal *tamable, double speedModifier, float startDistance, float stopDistance);
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virtual bool canUse();
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virtual bool canContinueToUse();
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virtual void start();
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virtual void stop();
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virtual void tick();
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// 4J Added override to update ai elements when loading entity from schematics
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virtual void setLevel(Level *level) { this->level = level; }
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}; |