This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.phys.h"
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#include "FollowOwnerGoal.h"
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FollowOwnerGoal::FollowOwnerGoal(TamableAnimal *tamable, double speedModifier, float startDistance, float stopDistance)
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{
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owner = weak_ptr<Mob>();
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timeToRecalcPath = 0;
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oldAvoidWater = false;
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this->tamable = tamable;
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level = tamable->level;
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this->speedModifier = speedModifier;
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navigation = tamable->getNavigation();
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this->startDistance = startDistance;
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this->stopDistance = stopDistance;
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setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
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}
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bool FollowOwnerGoal::canUse()
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{
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shared_ptr<LivingEntity> owner = dynamic_pointer_cast<LivingEntity>( tamable->getOwner() );
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if (owner == NULL) return false;
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if (tamable->isSitting()) return false;
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if (tamable->distanceToSqr(owner) < startDistance * startDistance) return false;
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this->owner = weak_ptr<LivingEntity>(owner);
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return true;
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}
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bool FollowOwnerGoal::canContinueToUse()
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{
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return owner.lock() != NULL && !navigation->isDone() && tamable->distanceToSqr(owner.lock()) > stopDistance * stopDistance && !tamable->isSitting();
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}
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void FollowOwnerGoal::start()
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{
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timeToRecalcPath = 0;
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oldAvoidWater = tamable->getNavigation()->getAvoidWater();
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tamable->getNavigation()->setAvoidWater(false);
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}
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void FollowOwnerGoal::stop()
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{
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owner = weak_ptr<Mob>();
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navigation->stop();
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tamable->getNavigation()->setAvoidWater(oldAvoidWater);
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}
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void FollowOwnerGoal::tick()
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{
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tamable->getLookControl()->setLookAt(owner.lock(), 10, tamable->getMaxHeadXRot());
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if (tamable->isSitting()) return;
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if (--timeToRecalcPath > 0) return;
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timeToRecalcPath = 10;
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if (navigation->moveTo(owner.lock(), speedModifier)) return;
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if (tamable->isLeashed()) return;
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if (tamable->distanceToSqr(owner.lock()) < TeleportDistance * TeleportDistance) return;
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// find a good spawn position nearby the owner
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int sx = Mth::floor(owner.lock()->x) - 2;
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int sz = Mth::floor(owner.lock()->z) - 2;
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int y = Mth::floor(owner.lock()->bb->y0);
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for (int x = 0; x <= 4; x++)
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{
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for (int z = 0; z <= 4; z++)
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{
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if (x >= 1 && z >= 1 && x <= 3 && z <= 3)
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{
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continue;
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}
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if (level->isTopSolidBlocking(sx + x, y - 1, sz + z) && !level->isSolidBlockingTile(sx + x, y, sz + z) && !level->isSolidBlockingTile(sx + x, y + 1, sz + z))
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{
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tamable->moveTo(sx + x + .5f, y, sz + z + .5f, tamable->yRot, tamable->xRot);
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navigation->stop();
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return;
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}
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}
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}
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} |