This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
192 lines
4.7 KiB
C++
192 lines
4.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "FlowerPotTile.h"
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FlowerPotTile::FlowerPotTile(int id) : Tile(id, Material::decoration, isSolidRender() )
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{
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updateDefaultShape();
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sendTileData();
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}
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void FlowerPotTile::updateDefaultShape()
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{
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float size = 6.0f / 16.0f;
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float half = size / 2;
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setShape(0.5f - half, 0, 0.5f - half, 0.5f + half, size, 0.5f + half);
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}
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bool FlowerPotTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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int FlowerPotTile::getRenderShape()
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{
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return SHAPE_FLOWER_POT;
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}
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bool FlowerPotTile::isCubeShaped()
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{
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return false;
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}
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bool FlowerPotTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
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{
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shared_ptr<ItemInstance> item = player->inventory->getSelected();
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if (item == NULL) return false;
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if (level->getData(x, y, z) != 0) return false;
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int type = getTypeFromItem(item);
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if (type > 0)
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{
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level->setData(x, y, z, type, Tile::UPDATE_CLIENTS);
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if (!player->abilities.instabuild)
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{
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if (--item->count <= 0)
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{
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player->inventory->setItem(player->inventory->selected, nullptr);
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}
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}
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return true;
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}
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return false;
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}
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int FlowerPotTile::cloneTileId(Level *level, int x, int y, int z)
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{
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shared_ptr<ItemInstance> item = getItemFromType(level->getData(x, y, z));
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if (item == NULL)
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{
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return Item::flowerPot_Id;
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}
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else
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{
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return item->id;
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}
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}
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int FlowerPotTile::cloneTileData(Level *level, int x, int y, int z)
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{
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shared_ptr<ItemInstance> item = getItemFromType(level->getData(x, y, z));
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if (item == NULL)
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{
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return Item::flowerPot_Id;
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}
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else
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{
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return item->getAuxValue();
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}
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}
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bool FlowerPotTile::useOwnCloneData()
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{
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return true;
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}
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bool FlowerPotTile::mayPlace(Level *level, int x, int y, int z)
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{
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return Tile::mayPlace(level, x, y, z) && level->isTopSolidBlocking(x, y - 1, z);
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}
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void FlowerPotTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (!level->isTopSolidBlocking(x, y - 1, z))
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{
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spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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}
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}
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void FlowerPotTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
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{
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Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
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if (data > 0)
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{
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shared_ptr<ItemInstance> item = getItemFromType(data);
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if (item != NULL) popResource(level, x, y, z, item);
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}
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}
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int FlowerPotTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Item::flowerPot_Id;
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}
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shared_ptr<ItemInstance> FlowerPotTile::getItemFromType(int type)
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{
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switch (type)
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{
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case TYPE_FLOWER_RED:
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return shared_ptr<ItemInstance>( new ItemInstance(Tile::rose) );
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case TYPE_FLOWER_YELLOW:
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return shared_ptr<ItemInstance>( new ItemInstance(Tile::flower) );
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case TYPE_CACTUS:
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return shared_ptr<ItemInstance>( new ItemInstance(Tile::cactus) );
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case TYPE_MUSHROOM_BROWN:
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return shared_ptr<ItemInstance>( new ItemInstance(Tile::mushroom_brown) );
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case TYPE_MUSHROOM_RED:
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return shared_ptr<ItemInstance>( new ItemInstance(Tile::mushroom_red) );
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case TYPE_DEAD_BUSH:
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return shared_ptr<ItemInstance>( new ItemInstance(Tile::deadBush) );
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case TYPE_SAPLING_DEFAULT:
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return shared_ptr<ItemInstance>( new ItemInstance(Tile::sapling, 1, Sapling::TYPE_DEFAULT) );
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case TYPE_SAPLING_BIRCH:
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return shared_ptr<ItemInstance>( new ItemInstance(Tile::sapling, 1, Sapling::TYPE_BIRCH) );
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case TYPE_SAPLING_EVERGREEN:
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return shared_ptr<ItemInstance>( new ItemInstance(Tile::sapling, 1, Sapling::TYPE_EVERGREEN) );
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case TYPE_SAPLING_JUNGLE:
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return shared_ptr<ItemInstance>( new ItemInstance(Tile::sapling, 1, Sapling::TYPE_JUNGLE) );
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case TYPE_FERN:
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return shared_ptr<ItemInstance>( new ItemInstance(Tile::tallgrass, 1, TallGrass::FERN) );
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}
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return nullptr;
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}
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int FlowerPotTile::getTypeFromItem(shared_ptr<ItemInstance> item)
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{
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int id = item->getItem()->id;
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if (id == Tile::rose_Id) return TYPE_FLOWER_RED;
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if (id == Tile::flower_Id) return TYPE_FLOWER_YELLOW;
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if (id == Tile::cactus_Id) return TYPE_CACTUS;
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if (id == Tile::mushroom_brown_Id) return TYPE_MUSHROOM_BROWN;
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if (id == Tile::mushroom_red_Id) return TYPE_MUSHROOM_RED;
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if (id == Tile::deadBush_Id) return TYPE_DEAD_BUSH;
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if (id == Tile::sapling_Id)
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{
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switch (item->getAuxValue())
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{
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case Sapling::TYPE_DEFAULT:
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return TYPE_SAPLING_DEFAULT;
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case Sapling::TYPE_BIRCH:
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return TYPE_SAPLING_BIRCH;
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case Sapling::TYPE_EVERGREEN:
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return TYPE_SAPLING_EVERGREEN;
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case Sapling::TYPE_JUNGLE:
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return TYPE_SAPLING_JUNGLE;
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}
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}
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if (id == Tile::tallgrass_Id)
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{
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switch (item->getAuxValue())
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{
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case TallGrass::FERN:
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return TYPE_FERN;
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}
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}
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return 0;
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} |