Files
MinecraftConsoles/Minecraft.World/FlowerFeature.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

41 lines
1.2 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.dimension.h"
#include "FlowerFeature.h"
#include "net.minecraft.world.level.tile.h"
FlowerFeature::FlowerFeature(int tile)
{
this->tile = tile;
}
bool FlowerFeature::place(Level *level, Random *random, int x, int y, int z)
{
// 4J Stu Added to stop tree features generating areas previously place by game rule generation
if(app.getLevelGenerationOptions() != NULL)
{
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
bool intersects = levelGenOptions->checkIntersects(x - 8, y - 4, z - 8, x + 8, y + 4, z + 8);
if(intersects)
{
//app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n");
return false;
}
}
for (int i = 0; i < 64; i++)
{
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2) && (!level->dimension->hasCeiling || y2 < Level::genDepthMinusOne))
{
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
{
level->setTileAndData(x2, y2, z2, tile, 0, Tile::UPDATE_CLIENTS);
}
}
}
return true;
}