This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
89 lines
1.7 KiB
C++
89 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "FlippedIcon.h"
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#include "SharedConstants.h"
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FlippedIcon::FlippedIcon(Icon *base, bool horizontal, bool vertical) : base(base), horizontal(horizontal), vertical(vertical)
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{
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}
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int FlippedIcon::getX() const
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{
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return base->getX();
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}
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int FlippedIcon::getY() const
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{
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return base->getY();
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}
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int FlippedIcon::getWidth() const
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{
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return base->getWidth();
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}
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int FlippedIcon::getHeight() const
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{
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return base->getHeight();
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}
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float FlippedIcon::getU0(bool adjust/*=false*/) const
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{
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if (horizontal) return base->getU1(adjust);
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return base->getU0(adjust);
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}
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float FlippedIcon::getU1(bool adjust/*=false*/) const
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{
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if (horizontal) return base->getU0(adjust);
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return base->getU1(adjust);
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}
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float FlippedIcon::getU(double offset, bool adjust/*=false*/) const
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{
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float diff = getU1(adjust) - getU0(adjust);
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return getU0(adjust) + (diff * ((float) offset / SharedConstants::WORLD_RESOLUTION));
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}
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float FlippedIcon::getV0(bool adjust/*=false*/) const
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{
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if (vertical) return base->getV0(adjust);
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return base->getV0(adjust);
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}
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float FlippedIcon::getV1(bool adjust/*=false*/) const
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{
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if (vertical) return base->getV0(adjust);
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return base->getV1(adjust);
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}
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float FlippedIcon::getV(double offset, bool adjust/*=false*/) const
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{
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float diff = getV1(adjust) - getV0(adjust);
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return getV0(adjust) + (diff * ((float) offset / SharedConstants::WORLD_RESOLUTION));
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}
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wstring FlippedIcon::getName() const
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{
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return base->getName();
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}
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int FlippedIcon::getSourceWidth() const
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{
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return base->getSourceWidth();
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}
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int FlippedIcon::getSourceHeight() const
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{
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return base->getSourceHeight();
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}
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int FlippedIcon::getFlags() const
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{
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return base->getFlags();
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}
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void FlippedIcon::setFlags(int flags)
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{
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base->setFlags(flags);
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}
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