Files
MinecraftConsoles/Minecraft.World/FlintAndSteelItem.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

73 lines
1.8 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.stats.h"
#include "Material.h"
#include "ItemInstance.h"
#include "FlintAndSteelItem.h"
#include "SoundTypes.h"
FlintAndSteelItem::FlintAndSteelItem(int id) : Item( id )
{
maxStackSize = 1;
setMaxDamage(64);
}
bool FlintAndSteelItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
{
// 4J-PB - Adding a test only version to allow tooltips to be displayed
if (face == 0) y--;
if (face == 1) y++;
if (face == 2) z--;
if (face == 3) z++;
if (face == 4) x--;
if (face == 5) x++;
if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
int targetType = level->getTile(x, y, z);
if(!bTestUseOnOnly)
{
if (targetType == 0)
{
if( level->getTile(x, y-1, z) == Tile::obsidian_Id )
{
if( Tile::portalTile->trySpawnPortal(level, x, y, z, false) )
{
player->awardStat(
GenericStats::portalsCreated(),
GenericStats::param_noArgs()
);
// 4J : WESTY : Added for achievement.
player->awardStat(GenericStats::InToTheNether(),GenericStats::param_InToTheNether());
}
}
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_FIRE_NEWIGNITE, 1, random->nextFloat() * 0.4f + 0.8f);
level->setTileAndUpdate(x, y, z, Tile::fire_Id);
}
instance->hurtAndBreak(1, player);
}
else
{
if(targetType == 0)
{
return true;
}
else
{
return false;
}
}
// 4J-PB - this function shouldn't really return true all the time, but I've added a special case for my test use for the tooltips display
// and will leave it as is for the game use
return true;
}