* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.stats.h"
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#include "Material.h"
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#include "ItemInstance.h"
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#include "FlintAndSteelItem.h"
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#include "SoundTypes.h"
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FlintAndSteelItem::FlintAndSteelItem(int id) : Item( id )
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{
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maxStackSize = 1;
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setMaxDamage(64);
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}
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bool FlintAndSteelItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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if (face == 0) y--;
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if (face == 1) y++;
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if (face == 2) z--;
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if (face == 3) z++;
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if (face == 4) x--;
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if (face == 5) x++;
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if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
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int targetType = level->getTile(x, y, z);
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if(!bTestUseOnOnly)
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{
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if (targetType == 0)
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{
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if( level->getTile(x, y-1, z) == Tile::obsidian_Id )
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{
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if( Tile::portalTile->trySpawnPortal(level, x, y, z, false) )
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{
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player->awardStat(
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GenericStats::portalsCreated(),
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GenericStats::param_noArgs()
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);
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// 4J : WESTY : Added for achievement.
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player->awardStat(GenericStats::InToTheNether(),GenericStats::param_InToTheNether());
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}
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}
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level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_FIRE_NEWIGNITE, 1, random->nextFloat() * 0.4f + 0.8f);
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level->setTileAndUpdate(x, y, z, Tile::fire_Id);
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}
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instance->hurtAndBreak(1, player);
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}
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else
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{
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if(targetType == 0)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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// 4J-PB - this function shouldn't really return true all the time, but I've added a special case for my test use for the tooltips display
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// and will leave it as is for the game use
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return true;
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}
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