This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.phys.h"
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#include "FleeSunGoal.h"
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FleeSunGoal::FleeSunGoal(PathfinderMob *mob, double speedModifier)
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{
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this->mob = mob;
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this->speedModifier = speedModifier;
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this->level = mob->level;
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setRequiredControlFlags(Control::MoveControlFlag);
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}
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bool FleeSunGoal::canUse()
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{
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if (!level->isDay()) return false;
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if (!mob->isOnFire()) return false;
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if (!level->canSeeSky(Mth::floor(mob->x), (int) mob->bb->y0, Mth::floor(mob->z))) return false;
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Vec3 *pos = getHidePos();
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if (pos == NULL) return false;
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wantedX = pos->x;
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wantedY = pos->y;
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wantedZ = pos->z;
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return true;
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}
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bool FleeSunGoal::canContinueToUse()
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{
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return !mob->getNavigation()->isDone();
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}
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void FleeSunGoal::start()
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{
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mob->getNavigation()->moveTo(wantedX, wantedY, wantedZ, speedModifier);
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}
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Vec3 *FleeSunGoal::getHidePos()
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{
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Random *random = mob->getRandom();
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for (int i = 0; i < 10; i++)
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{
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int xt = Mth::floor(mob->x + random->nextInt(20) - 10);
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int yt = Mth::floor(mob->bb->y0 + random->nextInt(6) - 3);
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int zt = Mth::floor(mob->z + random->nextInt(20) - 10);
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if (!level->canSeeSky(xt, yt, zt) && mob->getWalkTargetValue(xt, yt, zt) < 0) return Vec3::newTemp(xt, yt, zt);
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}
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return NULL;
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} |