Files
MinecraftConsoles/Minecraft.World/FleeSunGoal.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

52 lines
1.4 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.navigation.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.phys.h"
#include "FleeSunGoal.h"
FleeSunGoal::FleeSunGoal(PathfinderMob *mob, double speedModifier)
{
this->mob = mob;
this->speedModifier = speedModifier;
this->level = mob->level;
setRequiredControlFlags(Control::MoveControlFlag);
}
bool FleeSunGoal::canUse()
{
if (!level->isDay()) return false;
if (!mob->isOnFire()) return false;
if (!level->canSeeSky(Mth::floor(mob->x), (int) mob->bb->y0, Mth::floor(mob->z))) return false;
Vec3 *pos = getHidePos();
if (pos == NULL) return false;
wantedX = pos->x;
wantedY = pos->y;
wantedZ = pos->z;
return true;
}
bool FleeSunGoal::canContinueToUse()
{
return !mob->getNavigation()->isDone();
}
void FleeSunGoal::start()
{
mob->getNavigation()->moveTo(wantedX, wantedY, wantedZ, speedModifier);
}
Vec3 *FleeSunGoal::getHidePos()
{
Random *random = mob->getRandom();
for (int i = 0; i < 10; i++)
{
int xt = Mth::floor(mob->x + random->nextInt(20) - 10);
int yt = Mth::floor(mob->bb->y0 + random->nextInt(6) - 3);
int zt = Mth::floor(mob->z + random->nextInt(20) - 10);
if (!level->canSeeSky(xt, yt, zt) && mob->getWalkTargetValue(xt, yt, zt) < 0) return Vec3::newTemp(xt, yt, zt);
}
return NULL;
}