Files
MinecraftConsoles/Minecraft.World/FlatLevelSource.h
2026-03-07 03:31:30 +07:00

46 lines
1.2 KiB
C++

#pragma once
using namespace std;
#include "ChunkSource.h"
class ProgressListener;
class LargeFeature;
class StrongholdFeature;
class VillageFeature;
class MineShaftFeature;
class PerlinNoise;
class FlatLevelSource : public ChunkSource
{
public:
static const int CHUNK_HEIGHT = 8;
static const int CHUNK_WIDTH = 4;
private:
Level *level;
Random *random;
Random *pprandom;
boolean generateStructures;
VillageFeature *villageFeature;// = new VillageFeature(1);
public:
FlatLevelSource(Level *level, int64_t seed, bool generateStructures);
~FlatLevelSource();
private: void prepareHeights(byteArray blocks);
public:
virtual LevelChunk *create(int x, int z);
virtual LevelChunk *getChunk(int xOffs, int zOffs);
virtual bool hasChunk(int x, int y);
virtual void postProcess(ChunkSource *parent, int xt, int zt);
virtual bool save(bool force, ProgressListener *progressListener);
virtual bool tick();
virtual bool shouldSave();
virtual wstring gatherStats();
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
};