This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
153 lines
4.3 KiB
C++
153 lines
4.3 KiB
C++
#include "stdafx.h"
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#include "Arrays.h"
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#include "FixedBiomeSource.h"
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FixedBiomeSource::FixedBiomeSource(Biome *fixed, float temperature, float downfall)
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{
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biome = fixed;
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this->temperature = temperature;
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this->downfall = downfall;
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}
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Biome *FixedBiomeSource::getBiome(ChunkPos *cp)
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{
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return biome;
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}
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Biome *FixedBiomeSource::getBiome(int x, int z)
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{
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return biome;
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}
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float FixedBiomeSource::getTemperature(int x, int z)
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{
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return temperature;
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}
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void FixedBiomeSource::getTemperatureBlock(floatArray& temperatures, int x, int z, int w, int h) const
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{
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if (temperatures.data == NULL || temperatures.length < w * h)
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{
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if(temperatures.data != NULL) delete [] temperatures.data;
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temperatures = floatArray(w * h);
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}
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Arrays::fill(temperatures, 0, w * h, temperature);
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}
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floatArray FixedBiomeSource::getTemperatureBlock(int x, int z, int w, int h) const
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{
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floatArray temps(w*h);
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getTemperatureBlock(temps, x, z, w, h);
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return temps;
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}
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// 4J - note that caller is responsible for deleting returned array. temperatures array is for output only.
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void FixedBiomeSource::getTemperatureBlock(doubleArray& temperatures, int x, int z, int w, int h) const
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{
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temperatures = doubleArray(w * h);
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Arrays::fill(temperatures, 0, w * h, (double)temperature);
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}
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void FixedBiomeSource::getDownfallBlock(floatArray &downfalls, int x, int z, int w, int h) const
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{
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if (downfalls.data == NULL || downfalls.length < w * h)
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{
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if(downfalls.data != NULL) delete [] downfalls.data;
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downfalls = floatArray(w * h);
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}
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Arrays::fill(downfalls, 0, w * h, downfall);
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}
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floatArray FixedBiomeSource::getDownfallBlock(int x, int z, int w, int h) const
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{
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floatArray downfalls(w*h);
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getDownfallBlock(downfalls, x, z, w, h);
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return downfalls;
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}
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float FixedBiomeSource::getDownfall(int x, int z) const
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{
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return downfall;
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}
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void FixedBiomeSource::getDownfallBlock(doubleArray downfalls, int x, int z, int w, int h)
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{
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if (downfalls.data == NULL || downfalls.length < w * h)
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{
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if(downfalls.data != NULL) delete [] downfalls.data;
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downfalls = doubleArray(w * h);
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}
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Arrays::fill(downfalls, 0, w * h, (double) downfall);
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}
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// 4J - caller is responsible for deleting biomes array, plus any optional arrays output if pointers are passed in (_temperatures, _downfalls)
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void FixedBiomeSource::getBiomeBlock(BiomeArray& biomes, int x, int z, int w, int h, bool useCache) const
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{
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MemSect(36);
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biomes = BiomeArray(w * h);
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MemSect(0);
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Arrays::fill(biomes, 0, w * h, biome);
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}
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// 4J - caller is responsible for deleting biomes array, plus any optional arrays output if pointers are passed in (_temperatures, _downfalls)
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void FixedBiomeSource::getBiomeIndexBlock(byteArray& biomeIndices, int x, int z, int w, int h, bool useCache) const
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{
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MemSect(36);
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biomeIndices = byteArray(w * h);
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MemSect(0);
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int biomeIndex = biome->id;
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Arrays::fill(biomeIndices, 0, w * h, biomeIndex);
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}
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// 4J-PB added in from beyond 1.8.2
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// 4J - caller is responsible for deleting biomes array, plus any optional arrays output if pointers are passed in (_temperatures, _downfalls)
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void FixedBiomeSource::getRawBiomeBlock(BiomeArray& biomes,int x, int z, int w, int h) const
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{
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MemSect(36);
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biomes = BiomeArray(w * h);
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MemSect(0);
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Arrays::fill(biomes, 0, w * h, biome);
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}
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// 4J-PB added in from beyond 1.8.2
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// 4J - caller is responsible for deleting biomes array, plus any optional arrays output if pointers are passed in (_temperatures, _downfalls)
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BiomeArray FixedBiomeSource::getRawBiomeBlock( int x, int z, int w, int h) const
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{
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BiomeArray biomes;
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getRawBiomeBlock(biomes, x, z, w, h);
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return biomes;
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}
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TilePos *FixedBiomeSource::findBiome(int x, int z, int r, Biome *toFind, Random *random)
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{
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if (toFind == biome)
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{
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return new TilePos(x - r + random->nextInt(r * 2 + 1), 0, z - r + random->nextInt(r * 2 + 1));
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}
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return NULL;
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}
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TilePos *FixedBiomeSource::findBiome(int x, int z, int r, vector<Biome *> allowed, Random *random)
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{
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if (find(allowed.begin(), allowed.end(), biome) != allowed.end())
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{
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return new TilePos(x - r + random->nextInt(r * 2 + 1), 0, z - r + random->nextInt(r * 2 + 1));
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}
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return NULL;
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}
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bool FixedBiomeSource::containsOnly(int x, int z, int r, Biome *allowed)
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{
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return allowed == biome;
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}
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bool FixedBiomeSource::containsOnly(int x, int z, int r, vector<Biome *> allowed)
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{
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return find(allowed.begin(), allowed.end(), biome) != allowed.end();
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} |