64 lines
1.2 KiB
C++
64 lines
1.2 KiB
C++
#pragma once
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using namespace std;
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#include "Entity.h"
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class Player;
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class FishingHook : public Entity
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_FISHINGHOOK; }
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private:
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int xTile;
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int yTile;
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int zTile;
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int lastTile;
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bool inGround;
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public:
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int shakeTime;
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shared_ptr<Player> owner;
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private:
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int life;
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int flightTime;
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int nibble;
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public:
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shared_ptr<Entity> hookedIn;
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private:
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void _init();
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public:
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FishingHook(Level *level);
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FishingHook(Level *level, double x, double y, double z, shared_ptr<Player> owner);
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FishingHook(Level *level, shared_ptr<Player> mob);
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protected:
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virtual void defineSynchedData();
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public:
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bool shouldRenderAtSqrDistance(double distance);
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void shoot(double xd, double yd, double zd, float pow, float uncertainty);
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private:
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int lSteps;
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double lx, ly, lz, lyr, lxr;
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double lxd, lyd, lzd;
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public:
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virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
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virtual void lerpMotion(double xd, double yd, double zd);
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virtual void tick();
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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virtual float getShadowHeightOffs();
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int retrieve();
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// 4J Stu - Brought forward from 1.4
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virtual void remove();
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};
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