* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
38 lines
1005 B
C++
38 lines
1005 B
C++
#pragma once
|
|
|
|
#include "Entity.h"
|
|
|
|
class FireworksRocketEntity : public Entity
|
|
{
|
|
public:
|
|
eINSTANCEOF GetType() { return eTYPE_FIREWORKS_ROCKET; }
|
|
static Entity *create(Level *level) { return new FireworksRocketEntity(level); }
|
|
|
|
private:
|
|
static const int DATA_ID_FIREWORKS_ITEM = 8;
|
|
|
|
int life;
|
|
int lifetime;
|
|
|
|
// constructor needed for level loader
|
|
public:
|
|
FireworksRocketEntity(Level *level);
|
|
|
|
protected:
|
|
virtual void defineSynchedData();
|
|
|
|
public:
|
|
virtual bool shouldRenderAtSqrDistance(double distance);
|
|
|
|
FireworksRocketEntity(Level *level, double x, double y, double z, shared_ptr<ItemInstance> sourceItem);
|
|
|
|
virtual void lerpMotion(double xd, double yd, double zd);
|
|
virtual void tick();
|
|
virtual void handleEntityEvent(byte eventId);
|
|
virtual void addAdditonalSaveData(CompoundTag *tag);
|
|
virtual void readAdditionalSaveData(CompoundTag *tag);
|
|
virtual float getShadowHeightOffs();
|
|
virtual float getBrightness(float a);
|
|
virtual int getLightColor(float a);
|
|
virtual bool isAttackable();
|
|
}; |