Files
MinecraftConsoles/Minecraft.World/FireworksRocketEntity.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

38 lines
1005 B
C++

#pragma once
#include "Entity.h"
class FireworksRocketEntity : public Entity
{
public:
eINSTANCEOF GetType() { return eTYPE_FIREWORKS_ROCKET; }
static Entity *create(Level *level) { return new FireworksRocketEntity(level); }
private:
static const int DATA_ID_FIREWORKS_ITEM = 8;
int life;
int lifetime;
// constructor needed for level loader
public:
FireworksRocketEntity(Level *level);
protected:
virtual void defineSynchedData();
public:
virtual bool shouldRenderAtSqrDistance(double distance);
FireworksRocketEntity(Level *level, double x, double y, double z, shared_ptr<ItemInstance> sourceItem);
virtual void lerpMotion(double xd, double yd, double zd);
virtual void tick();
virtual void handleEntityEvent(byte eventId);
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
virtual float getShadowHeightOffs();
virtual float getBrightness(float a);
virtual int getLightColor(float a);
virtual bool isAttackable();
};