Files
MinecraftConsoles/Minecraft.World/FireworksChargeItem.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

24 lines
684 B
C++

#pragma once
#include "Item.h"
class FireworksChargeItem : public Item
{
private:
Icon *overlay;
public:
FireworksChargeItem(int id);
virtual Icon *getLayerIcon(int auxValue, int spriteLayer);
virtual int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
virtual bool hasMultipleSpriteLayers();
static Tag *getExplosionTagField(shared_ptr<ItemInstance> instance, const wstring &field);
virtual void appendHoverText(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, vector<HtmlString> *lines, bool advanced);
static void appendHoverText(CompoundTag *expTag, vector<HtmlString> *lines);
virtual void registerIcons(IconRegister *iconRegister);
};