* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
#pragma once
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#include "Tile.h"
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#include "Definitions.h"
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class Random;
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class ChunkRebuildData;
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class FireTile : public Tile
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{
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friend class Tile;
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friend class ChunkRebuildData;
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public:
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static const wstring TEXTURE_FIRST;
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static const wstring TEXTURE_SECOND;
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static const int FLAME_INSTANT = 60;
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static const int FLAME_EASY = 30;
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static const int FLAME_MEDIUM = 15;
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static const int FLAME_HARD = 5;
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static const int BURN_INSTANT = 100;
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static const int BURN_EASY = 60;
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static const int BURN_MEDIUM = 20;
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static const int BURN_HARD = 5;
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static const int BURN_NEVER = 0;
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private:
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int *flameOdds;
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int *burnOdds;
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Icon **icons;
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protected:
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FireTile(int id);
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virtual ~FireTile();
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public:
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void init();
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private:
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void setFlammable(int id, int flame, int burn);
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public:
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual int getRenderShape();
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virtual int getResourceCount(Random *random);
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virtual int getTickDelay(Level *level);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual bool canInstantlyTick();
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private:
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void checkBurnOut(Level *level, int x, int y, int z, int chance, Random *random, int age);
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bool isValidFireLocation(Level *level, int x, int y, int z);
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int getFireOdds(Level *level, int x, int y, int z);
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public:
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virtual bool mayPick();
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bool canBurn(LevelSource *level, int x, int y, int z);
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int getFlammability(Level *level, int x, int y, int z, int odds);
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual void onPlace(Level *level, int x, int y, int z);
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bool isFlammable(int tile);
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virtual void animateTick(Level *level, int x, int y, int z, Random *random);
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public:
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void registerIcons(IconRegister *iconRegister);
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Icon *getTextureLayer(int layer);
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Icon *getTexture(int face, int data);
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}; |