Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

65 lines
1.9 KiB
C++

#pragma once
#include "Tile.h"
#include "Definitions.h"
class Random;
class ChunkRebuildData;
class FireTile : public Tile
{
friend class Tile;
friend class ChunkRebuildData;
public:
static const wstring TEXTURE_FIRST;
static const wstring TEXTURE_SECOND;
static const int FLAME_INSTANT = 60;
static const int FLAME_EASY = 30;
static const int FLAME_MEDIUM = 15;
static const int FLAME_HARD = 5;
static const int BURN_INSTANT = 100;
static const int BURN_EASY = 60;
static const int BURN_MEDIUM = 20;
static const int BURN_HARD = 5;
static const int BURN_NEVER = 0;
private:
int *flameOdds;
int *burnOdds;
Icon **icons;
protected:
FireTile(int id);
virtual ~FireTile();
public:
void init();
private:
void setFlammable(int id, int flame, int burn);
public:
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual int getResourceCount(Random *random);
virtual int getTickDelay(Level *level);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual bool canInstantlyTick();
private:
void checkBurnOut(Level *level, int x, int y, int z, int chance, Random *random, int age);
bool isValidFireLocation(Level *level, int x, int y, int z);
int getFireOdds(Level *level, int x, int y, int z);
public:
virtual bool mayPick();
bool canBurn(LevelSource *level, int x, int y, int z);
int getFlammability(Level *level, int x, int y, int z, int odds);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void onPlace(Level *level, int x, int y, int z);
bool isFlammable(int tile);
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
public:
void registerIcons(IconRegister *iconRegister);
Icon *getTextureLayer(int layer);
Icon *getTexture(int face, int data);
};