210 lines
7.3 KiB
C++
210 lines
7.3 KiB
C++
#pragma once
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using namespace std;
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#include "System.h"
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// The first 4 bytes is the location of the header (the header itself is at the end of the file)
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// Then 4 bytes for the size of the header
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// Then 2 bytes for the version number at which this save was first generated
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// Then 2 bytes for the version number that the save should now be at
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// ( the rest of the header is actually a footer )
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#define SAVE_FILE_HEADER_SIZE 12
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enum ESaveVersions
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{
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// Pre-release version
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SAVE_FILE_VERSION_PRE_LAUNCH = 1,
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// This is the version at which we launched the Xbox360 version
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SAVE_FILE_VERSION_LAUNCH = 2,
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// This is the version at which we had made changes that broke older saves
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SAVE_FILE_VERSION_POST_LAUNCH = 3,
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// This is the version at which we introduced the End, and any saves older than this will have their End data deleted
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SAVE_FILE_VERSION_NEW_END = 4,
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// This is the version at which we change the stronghold generation, and any saves older than this should should the original version
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SAVE_FILE_VERSION_MOVED_STRONGHOLD = 5,
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// This is the version at which we changed the playeruid format for PS3
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SAVE_FILE_VERSION_CHANGE_MAP_DATA_MAPPING_SIZE = 6,
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// This is the version at which we changed the playeruid format for Xbox One
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SAVE_FILE_VERSION_DURANGO_CHANGE_MAP_DATA_MAPPING_SIZE = 7,
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// This is the version at which we changed the chunk format to directly save the compressed storage formats
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SAVE_FILE_VERSION_COMPRESSED_CHUNK_STORAGE,
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// This is the version at which we added inhabited time to chunk (1.6.4)
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SAVE_FILE_VERSION_CHUNK_INHABITED_TIME,
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// 4J Stu - If you add a new version here, the save conversion tool will also need updated to be able to read this new format
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SAVE_FILE_VERSION_NEXT,
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};
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// This is the version at which we changed the playeruid format for Xbox One
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#define SAVE_FILE_VERSION_DURANGO_CHANGE_MAP_DATA_MAPPING_SIZE 7
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enum ESavePlatform
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{
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SAVE_FILE_PLATFORM_NONE = MAKE_FOURCC('N', 'O', 'N', 'E') ,
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SAVE_FILE_PLATFORM_X360 = MAKE_FOURCC('X', '3', '6', '0') ,
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SAVE_FILE_PLATFORM_XBONE = MAKE_FOURCC('X', 'B', '1', '_') ,
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SAVE_FILE_PLATFORM_PS3 = MAKE_FOURCC('P', 'S', '3', '_') ,
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SAVE_FILE_PLATFORM_PS4 = MAKE_FOURCC('P', 'S', '4', '_') ,
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SAVE_FILE_PLATFORM_PSVITA = MAKE_FOURCC('P', 'S', 'V', '_') ,
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SAVE_FILE_PLATFORM_WIN64 = MAKE_FOURCC('W', 'I', 'N', '_') ,
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#if defined _XBOX
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SAVE_FILE_PLATFORM_LOCAL = SAVE_FILE_PLATFORM_X360
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#elif defined _DURANGO
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SAVE_FILE_PLATFORM_LOCAL = SAVE_FILE_PLATFORM_XBONE
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#elif defined __PS3__
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SAVE_FILE_PLATFORM_LOCAL = SAVE_FILE_PLATFORM_PS3
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#elif defined __ORBIS__
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SAVE_FILE_PLATFORM_LOCAL = SAVE_FILE_PLATFORM_PS4
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#elif defined __PSVITA__
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SAVE_FILE_PLATFORM_LOCAL = SAVE_FILE_PLATFORM_PSVITA
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#elif defined _WINDOWS64
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SAVE_FILE_PLATFORM_LOCAL = SAVE_FILE_PLATFORM_WIN64
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#endif
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};
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#define SAVE_FILE_VERSION_NUMBER (SAVE_FILE_VERSION_NEXT - 1)
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struct FileEntrySaveDataV1
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{
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public:
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wchar_t filename[64]; // 64 * 2B
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unsigned int length; // In bytes // 4B
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// This is only valid once the save file has been written/loaded at least once
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unsigned int startOffset; // 4B
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};
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// It's important that we keep the order and size of the data here to smooth updating
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// 4J Stu - As of writing the tutorial level uses a V1 save file
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struct FileEntrySaveDataV2
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{
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public:
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wchar_t filename[64]; // 64 * 2B
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unsigned int length; // In bytes // 4B
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union
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{
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// This is only valid once the save file has been written/loaded at least once
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unsigned int startOffset; // 4B
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// For region files stored via ConsolveSaveFileSplit, these aren't stored within the normal save file, identified by not having a name (filename[0] is 0).
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// Note: These won't be read or written as part of a file header, and should only exist wrapped up in a FileEntry class
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unsigned int regionIndex; // 4B
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};
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int64_t lastModifiedTime; // 8B
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};
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typedef FileEntrySaveDataV2 FileEntrySaveData;
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class FileEntry
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{
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public:
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FileEntrySaveData data;
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unsigned int currentFilePointer;
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FileEntry() { ZeroMemory(&data, sizeof(FileEntrySaveData)); }
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FileEntry( wchar_t name[64], unsigned int length, unsigned int startOffset )
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{
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data.length = length;
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data.startOffset = startOffset;
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memset( &data.filename, 0, sizeof( wchar_t ) * 64 );
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memcpy( &data.filename, name, sizeof( wchar_t ) * 64 );
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data.lastModifiedTime = 0;
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currentFilePointer = data.startOffset;
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}
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unsigned int getFileSize() { return data.length; }
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bool isRegionFile() { return data.filename[0] == 0; } // When using ConsoleSaveFileSplit only
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unsigned int getRegionFileIndex() { return data.regionIndex; } // When using ConsoleSaveFileSplit only
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void updateLastModifiedTime() { data.lastModifiedTime = System::currentRealTimeMillis(); }
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/*
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Comparison function object that returns true if the first argument goes before the second argument in the specific strict weak ordering it defines, and false otherwise.
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Used in a call to std::sort in DirectoryLevelStorage.cpp
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*/
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static bool newestFirst( FileEntry *a, FileEntry *b ) { return a->data.lastModifiedTime > b->data.lastModifiedTime; }
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};
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// A class the represents the header of the save file
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class FileHeader
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{
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friend class ConsoleSaveFileOriginal;
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friend class ConsoleSaveFileSplit;
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private:
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vector<FileEntry *> fileTable;
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ESavePlatform m_savePlatform;
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ByteOrder m_saveEndian;
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#if defined(__PS3__) || defined(_XBOX)
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static const ByteOrder m_localEndian = BIGENDIAN;
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#else
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static const ByteOrder m_localEndian = LITTLEENDIAN;
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#endif
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short m_saveVersion;
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short m_originalSaveVersion;
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public:
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FileEntry *lastFile;
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public:
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FileHeader();
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~FileHeader();
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protected:
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FileEntry *AddFile( const wstring &name, unsigned int length = 0 );
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void RemoveFile( FileEntry * );
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void WriteHeader( LPVOID saveMem );
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void ReadHeader( LPVOID saveMem, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL );
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unsigned int GetStartOfNextData();
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unsigned int GetFileSize();
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void AdjustStartOffsets(FileEntry *file, DWORD nNumberOfBytesToWrite, bool subtract = false);
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bool fileExists( const wstring &name );
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vector<FileEntry *> *getFilesWithPrefix(const wstring &prefix);
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vector<FileEntry *> *getValidPlayerDatFiles();
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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wstring getPlayerDataFilenameForLoad(const PlayerUID& pUID);
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wstring getPlayerDataFilenameForSave(const PlayerUID& pUID);
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vector<FileEntry *> *getDatFilesWithOnlineID(const PlayerUID& pUID);
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vector<FileEntry *> *getDatFilesWithMacAndUserID(const PlayerUID& pUID);
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vector<FileEntry *> *getDatFilesWithPrimaryUser();
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#endif
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void setSaveVersion(int version) { m_saveVersion = version; }
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int getSaveVersion() { return m_saveVersion; }
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void setOriginalSaveVersion(int version) { m_originalSaveVersion = version; }
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int getOriginalSaveVersion() { return m_originalSaveVersion; }
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ESavePlatform getSavePlatform() { return m_savePlatform; }
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void setPlatform(ESavePlatform plat) { m_savePlatform = plat; }
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bool isSaveEndianDifferent() { return m_saveEndian != m_localEndian; }
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void setLocalPlatform() { m_savePlatform = SAVE_FILE_PLATFORM_LOCAL; m_saveEndian = m_localEndian; }
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ByteOrder getSaveEndian() { return m_saveEndian; }
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static ByteOrder getLocalEndian() { return m_localEndian; }
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void setEndian(ByteOrder endian) { m_saveEndian = endian; }
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static ByteOrder getEndian(ESavePlatform plat);
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bool isLocalEndianDifferent(ESavePlatform plat){return m_localEndian != getEndian(plat); }
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};
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