Files
2026-03-07 03:31:30 +07:00

210 lines
7.3 KiB
C++

#pragma once
using namespace std;
#include "System.h"
// The first 4 bytes is the location of the header (the header itself is at the end of the file)
// Then 4 bytes for the size of the header
// Then 2 bytes for the version number at which this save was first generated
// Then 2 bytes for the version number that the save should now be at
// ( the rest of the header is actually a footer )
#define SAVE_FILE_HEADER_SIZE 12
enum ESaveVersions
{
// Pre-release version
SAVE_FILE_VERSION_PRE_LAUNCH = 1,
// This is the version at which we launched the Xbox360 version
SAVE_FILE_VERSION_LAUNCH = 2,
// This is the version at which we had made changes that broke older saves
SAVE_FILE_VERSION_POST_LAUNCH = 3,
// This is the version at which we introduced the End, and any saves older than this will have their End data deleted
SAVE_FILE_VERSION_NEW_END = 4,
// This is the version at which we change the stronghold generation, and any saves older than this should should the original version
SAVE_FILE_VERSION_MOVED_STRONGHOLD = 5,
// This is the version at which we changed the playeruid format for PS3
SAVE_FILE_VERSION_CHANGE_MAP_DATA_MAPPING_SIZE = 6,
// This is the version at which we changed the playeruid format for Xbox One
SAVE_FILE_VERSION_DURANGO_CHANGE_MAP_DATA_MAPPING_SIZE = 7,
// This is the version at which we changed the chunk format to directly save the compressed storage formats
SAVE_FILE_VERSION_COMPRESSED_CHUNK_STORAGE,
// This is the version at which we added inhabited time to chunk (1.6.4)
SAVE_FILE_VERSION_CHUNK_INHABITED_TIME,
// 4J Stu - If you add a new version here, the save conversion tool will also need updated to be able to read this new format
SAVE_FILE_VERSION_NEXT,
};
// This is the version at which we changed the playeruid format for Xbox One
#define SAVE_FILE_VERSION_DURANGO_CHANGE_MAP_DATA_MAPPING_SIZE 7
enum ESavePlatform
{
SAVE_FILE_PLATFORM_NONE = MAKE_FOURCC('N', 'O', 'N', 'E') ,
SAVE_FILE_PLATFORM_X360 = MAKE_FOURCC('X', '3', '6', '0') ,
SAVE_FILE_PLATFORM_XBONE = MAKE_FOURCC('X', 'B', '1', '_') ,
SAVE_FILE_PLATFORM_PS3 = MAKE_FOURCC('P', 'S', '3', '_') ,
SAVE_FILE_PLATFORM_PS4 = MAKE_FOURCC('P', 'S', '4', '_') ,
SAVE_FILE_PLATFORM_PSVITA = MAKE_FOURCC('P', 'S', 'V', '_') ,
SAVE_FILE_PLATFORM_WIN64 = MAKE_FOURCC('W', 'I', 'N', '_') ,
#if defined _XBOX
SAVE_FILE_PLATFORM_LOCAL = SAVE_FILE_PLATFORM_X360
#elif defined _DURANGO
SAVE_FILE_PLATFORM_LOCAL = SAVE_FILE_PLATFORM_XBONE
#elif defined __PS3__
SAVE_FILE_PLATFORM_LOCAL = SAVE_FILE_PLATFORM_PS3
#elif defined __ORBIS__
SAVE_FILE_PLATFORM_LOCAL = SAVE_FILE_PLATFORM_PS4
#elif defined __PSVITA__
SAVE_FILE_PLATFORM_LOCAL = SAVE_FILE_PLATFORM_PSVITA
#elif defined _WINDOWS64
SAVE_FILE_PLATFORM_LOCAL = SAVE_FILE_PLATFORM_WIN64
#endif
};
#define SAVE_FILE_VERSION_NUMBER (SAVE_FILE_VERSION_NEXT - 1)
struct FileEntrySaveDataV1
{
public:
wchar_t filename[64]; // 64 * 2B
unsigned int length; // In bytes // 4B
// This is only valid once the save file has been written/loaded at least once
unsigned int startOffset; // 4B
};
// It's important that we keep the order and size of the data here to smooth updating
// 4J Stu - As of writing the tutorial level uses a V1 save file
struct FileEntrySaveDataV2
{
public:
wchar_t filename[64]; // 64 * 2B
unsigned int length; // In bytes // 4B
union
{
// This is only valid once the save file has been written/loaded at least once
unsigned int startOffset; // 4B
// For region files stored via ConsolveSaveFileSplit, these aren't stored within the normal save file, identified by not having a name (filename[0] is 0).
// Note: These won't be read or written as part of a file header, and should only exist wrapped up in a FileEntry class
unsigned int regionIndex; // 4B
};
int64_t lastModifiedTime; // 8B
};
typedef FileEntrySaveDataV2 FileEntrySaveData;
class FileEntry
{
public:
FileEntrySaveData data;
unsigned int currentFilePointer;
FileEntry() { ZeroMemory(&data, sizeof(FileEntrySaveData)); }
FileEntry( wchar_t name[64], unsigned int length, unsigned int startOffset )
{
data.length = length;
data.startOffset = startOffset;
memset( &data.filename, 0, sizeof( wchar_t ) * 64 );
memcpy( &data.filename, name, sizeof( wchar_t ) * 64 );
data.lastModifiedTime = 0;
currentFilePointer = data.startOffset;
}
unsigned int getFileSize() { return data.length; }
bool isRegionFile() { return data.filename[0] == 0; } // When using ConsoleSaveFileSplit only
unsigned int getRegionFileIndex() { return data.regionIndex; } // When using ConsoleSaveFileSplit only
void updateLastModifiedTime() { data.lastModifiedTime = System::currentRealTimeMillis(); }
/*
Comparison function object that returns true if the first argument goes before the second argument in the specific strict weak ordering it defines, and false otherwise.
Used in a call to std::sort in DirectoryLevelStorage.cpp
*/
static bool newestFirst( FileEntry *a, FileEntry *b ) { return a->data.lastModifiedTime > b->data.lastModifiedTime; }
};
// A class the represents the header of the save file
class FileHeader
{
friend class ConsoleSaveFileOriginal;
friend class ConsoleSaveFileSplit;
private:
vector<FileEntry *> fileTable;
ESavePlatform m_savePlatform;
ByteOrder m_saveEndian;
#if defined(__PS3__) || defined(_XBOX)
static const ByteOrder m_localEndian = BIGENDIAN;
#else
static const ByteOrder m_localEndian = LITTLEENDIAN;
#endif
short m_saveVersion;
short m_originalSaveVersion;
public:
FileEntry *lastFile;
public:
FileHeader();
~FileHeader();
protected:
FileEntry *AddFile( const wstring &name, unsigned int length = 0 );
void RemoveFile( FileEntry * );
void WriteHeader( LPVOID saveMem );
void ReadHeader( LPVOID saveMem, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL );
unsigned int GetStartOfNextData();
unsigned int GetFileSize();
void AdjustStartOffsets(FileEntry *file, DWORD nNumberOfBytesToWrite, bool subtract = false);
bool fileExists( const wstring &name );
vector<FileEntry *> *getFilesWithPrefix(const wstring &prefix);
vector<FileEntry *> *getValidPlayerDatFiles();
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
wstring getPlayerDataFilenameForLoad(const PlayerUID& pUID);
wstring getPlayerDataFilenameForSave(const PlayerUID& pUID);
vector<FileEntry *> *getDatFilesWithOnlineID(const PlayerUID& pUID);
vector<FileEntry *> *getDatFilesWithMacAndUserID(const PlayerUID& pUID);
vector<FileEntry *> *getDatFilesWithPrimaryUser();
#endif
void setSaveVersion(int version) { m_saveVersion = version; }
int getSaveVersion() { return m_saveVersion; }
void setOriginalSaveVersion(int version) { m_originalSaveVersion = version; }
int getOriginalSaveVersion() { return m_originalSaveVersion; }
ESavePlatform getSavePlatform() { return m_savePlatform; }
void setPlatform(ESavePlatform plat) { m_savePlatform = plat; }
bool isSaveEndianDifferent() { return m_saveEndian != m_localEndian; }
void setLocalPlatform() { m_savePlatform = SAVE_FILE_PLATFORM_LOCAL; m_saveEndian = m_localEndian; }
ByteOrder getSaveEndian() { return m_saveEndian; }
static ByteOrder getLocalEndian() { return m_localEndian; }
void setEndian(ByteOrder endian) { m_saveEndian = endian; }
static ByteOrder getEndian(ESavePlatform plat);
bool isLocalEndianDifferent(ESavePlatform plat){return m_localEndian != getEndian(plat); }
};