Files
MinecraftConsoles/Minecraft.World/FenceGateTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

148 lines
3.9 KiB
C++

#include "stdafx.h"
#include "FenceGateTile.h"
#include "AABB.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.h"
#include "LevelEvent.h"
FenceGateTile::FenceGateTile(int id) : DirectionalTile(id, Material::wood, isSolidRender() )
{
}
Icon *FenceGateTile::getTexture(int face, int data)
{
return Tile::wood->getTexture(face);
}
bool FenceGateTile::mayPlace(Level *level, int x, int y, int z)
{
if (!level->getMaterial(x, y - 1, z)->isSolid()) return false;
return Tile::mayPlace(level, x, y, z);
}
AABB *FenceGateTile::getAABB(Level *level, int x, int y, int z)
{
int data = level->getData(x, y, z);
if (isOpen(data))
{
return NULL;
}
// 4J Brought forward change from 1.2.3 to fix hit box rotation
if (data == Direction::NORTH || data == Direction::SOUTH)
{
return AABB::newTemp(x, y, z + 6.0f / 16.0f, x + 1, y + 1.5f, z + 10.0f / 16.0f);
}
return AABB::newTemp(x + 6.0f / 16.0f, y, z, x + 10.0f / 16.0f, y + 1.5f, z + 1);
//return AABB::newTemp(x, y, z, x + 1, y + 1.5f, z + 1);
}
// 4J - Brought forward from 1.2.3 to fix hit box rotation
void FenceGateTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
int data = getDirection(level->getData(x, y, z));
if (data == Direction::NORTH || data == Direction::SOUTH)
{
setShape(0, 0, 6.0f / 16.0f, 1, 1.0f, 10.0f / 16.0f);
}
else
{
setShape(6.0f / 16.0f, 0, 0, 10.0f / 16.0f, 1.0f, 1);
}
}
bool FenceGateTile::blocksLight()
{
return false;
}
bool FenceGateTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool FenceGateTile::isCubeShaped()
{
return false;
}
bool FenceGateTile::isPathfindable(LevelSource *level, int x, int y, int z)
{
return isOpen(level->getData(x, y, z));
}
int FenceGateTile::getRenderShape()
{
return Tile::SHAPE_FENCE_GATE;
}
void FenceGateTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3)) % 4;
level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
}
bool FenceGateTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if (soundOnly)
{
// 4J - added - just do enough to play the sound
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); // 4J - changed event to pass player rather than NULL as the source of the event so we can filter the broadcast properly
return false;
}
int data = level->getData(x, y, z);
if (isOpen(data))
{
level->setData(x, y, z, data & ~OPEN_BIT, Tile::UPDATE_CLIENTS);
}
else
{
// open the door from the player
int dir = (((Mth::floor(player->yRot * 4 / (360) + 0.5)) & 3)) % 4;
int current = getDirection(data);
if (current == ((dir + 2) % 4))
{
data = dir;
}
level->setData(x, y, z, data | OPEN_BIT, Tile::UPDATE_CLIENTS);
}
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
return true;
}
void FenceGateTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (level->isClientSide) return;
int data = level->getData(x, y, z);
bool signal = level->hasNeighborSignal(x, y, z);
if (signal || ((type > 0 && Tile::tiles[type]->isSignalSource()) || type == 0))
{
if (signal && !isOpen(data))
{
level->setData(x, y, z, data | OPEN_BIT, Tile::UPDATE_CLIENTS);
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
}
else if (!signal && isOpen(data))
{
level->setData(x, y, z, data & ~OPEN_BIT, Tile::UPDATE_CLIENTS);
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
}
}
}
bool FenceGateTile::isOpen(int data)
{
return (data & OPEN_BIT) != 0;
}
void FenceGateTile::registerIcons(IconRegister *iconRegister)
{
// None
}
bool FenceGateTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
return true;
}