This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
115 lines
3.2 KiB
C++
115 lines
3.2 KiB
C++
#include "stdafx.h"
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#include "FastNoise.h"
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FastNoise::FastNoise(int levels)
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{
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Random random;
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init(&random, levels);
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}
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FastNoise::FastNoise(Random *random, int levels)
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{
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init(random,levels);
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}
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void FastNoise::init(Random *random, int levels)
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{
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this->levels = levels;
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noiseMaps = new byte *[levels];
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for (int i = 0; i < levels; i++)
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{
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noiseMaps[i] = new byte[0x100000];
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random->nextBytes(noiseMaps[i],0x100000);
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}
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}
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FastNoise::~FastNoise()
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{
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for( int i = 0; i < levels; i++ )
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{
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delete [] noiseMaps[i];
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}
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delete [] noiseMaps;
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}
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doubleArray FastNoise::getRegion(doubleArray buffer, double x, double y, double z, int xSize, int ySize, int zSize, double xScale, double yScale, double zScale)
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{
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if (buffer.data == NULL) buffer = doubleArray(xSize * ySize * zSize);
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else for (unsigned int i = 0; i < buffer.length; i++)
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buffer[i] = 0;
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double pow = 1;
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int AA = 487211441;
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int BB = 21771;
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for (int i = 0; i < levels; i++)
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{
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byte *map = noiseMaps[i];
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int pp = 0;
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for (int zp = 0; zp < zSize; zp++)
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{
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double zz = (z + zp) * zScale;
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int Z = (int) zz;
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if (zz < Z) Z -= 1;
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int zl = (int) ((zz - Z) * 65536);
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for (int yp = 0; yp < ySize; yp++)
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{
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double yy = (y + yp) * yScale;
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int Y = (int) yy;
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if (yy < Y) Y -= 1;
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int yl = (int) ((yy - Y) * 65536);
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for (int xp = 0; xp < xSize; xp++)
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{
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double xx = (x + xp) * xScale;
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int X = (int) xx;
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if (xx < X) X -= 1;
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int xl = (int) ((xx - X) * 65536);
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int X0 = (X + 0) * AA;
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int X1 = (X + 1) * AA;
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int Y0 = (Y + 0);
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int Y1 = (Y + 1);
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int Z0 = (Z + 0);
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int Z1 = (Z + 1);
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int X0Y0 = (X0 + Y0) * BB;
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int X1Y0 = (X1 + Y0) * BB;
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int X0Y1 = (X0 + Y1) * BB;
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int X1Y1 = (X1 + Y1) * BB;
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int a = map[(X0Y0 + Z0) & 0xfffff];
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int b = map[(X1Y0 + Z0) & 0xfffff];
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int c = map[(X0Y1 + Z0) & 0xfffff];
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int d = map[(X1Y1 + Z0) & 0xfffff];
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int e = map[(X0Y0 + Z1) & 0xfffff];
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int f = map[(X1Y0 + Z1) & 0xfffff];
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int g = map[(X0Y1 + Z1) & 0xfffff];
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int h = map[(X1Y1 + Z1) & 0xfffff];
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int ab = a + (((b - a) * xl) >> 16);
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int cd = c + (((d - c) * xl) >> 16);
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int ef = e + (((f - e) * xl) >> 16);
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int gh = g + (((h - g) * xl) >> 16);
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int abcd = ab + (((cd - ab) * yl) >> 16);
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int efgh = ef + (((gh - ef) * yl) >> 16);
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int res = abcd + (((efgh - abcd) * zl) >> 16);
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buffer[pp++] += res*pow;
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}
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}
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}
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pow /= 2;
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xScale*=2;
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yScale*=2;
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zScale*=2;
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}
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return buffer;
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}
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