Files
2026-03-02 17:37:16 +07:00

37 lines
1.1 KiB
C++

#pragma once
#include "Tile.h"
#include "Definitions.h"
class Random;
class ChunkRebuildData;
class FarmTile : public Tile
{
friend class Tile;
friend class ChunkRebuildData;
private:
Icon *iconWet;
Icon *iconDry;
protected:
FarmTile(int id);
public:
virtual void updateDefaultShape(); // 4J Added override
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual Icon *getTexture(int face, int data);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance);
private:
virtual bool isUnderCrops(Level *level, int x, int y, int z);
virtual bool isNearWater(Level *level, int x, int y, int z);
public:
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual bool blocksLight();
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int cloneTileId(Level *level, int x, int y, int z);
//@Override
void registerIcons(IconRegister *iconRegister);
};