Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

160 lines
3.4 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.h"
#include "net.minecraft.world.h"
#include "FarmTile.h"
FarmTile::FarmTile(int id) : Tile(id, Material::dirt,isSolidRender())
{
iconWet = NULL;
iconDry = NULL;
setTicking(true);
updateDefaultShape();
setLightBlock(255);
}
// 4J Added override
void FarmTile::updateDefaultShape()
{
setShape(0, 0, 0, 1, 15 / 16.0f, 1);
}
AABB *FarmTile::getAABB(Level *level, int x, int y, int z)
{
return AABB::newTemp(x + 0, y + 0, z + 0, x + 1, y + 1, z + 1);
}
bool FarmTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool FarmTile::isCubeShaped()
{
return false;
}
Icon *FarmTile::getTexture(int face, int data)
{
if (face == Facing::UP)
{
if(data > 0)
{
return iconWet;
}
else
{
return iconDry;
}
}
return Tile::dirt->getTexture(face);
}
void FarmTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (isNearWater(level, x, y, z) || level->isRainingAt(x, y + 1, z))
{
level->setData(x, y, z, 7, Tile::UPDATE_CLIENTS);
}
else
{
int moisture = level->getData(x, y, z);
if (moisture > 0)
{
level->setData(x, y, z, moisture - 1, Tile::UPDATE_CLIENTS);
}
else
{
if (!isUnderCrops(level, x, y, z))
{
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
}
}
}
void FarmTile::fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance)
{
// 4J Stu - Fix for #86148 - Code: Gameplay: Jumping on Farmland does not always result in turning to Dirt Block
// We should not be setting tiles on the client based on random values!
if (!level->isClientSide && level->random->nextFloat() < (fallDistance - .5f))
{
if(entity->instanceof(eTYPE_PLAYER))
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
if(!player->isAllowedToMine())
{
return;
}
}
else if (!level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING))
{
return;
}
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
}
bool FarmTile::isUnderCrops(Level *level, int x, int y, int z)
{
int r = 0;
for (int xx = x - r; xx <= x + r; xx++)
for (int zz = z - r; zz <= z + r; zz++)
{
int tile = level->getTile(xx, y + 1, zz);
if (tile == Tile::wheat_Id || tile == Tile::melonStem_Id || tile == Tile::pumpkinStem_Id || tile == Tile::potatoes_Id || tile == Tile::carrots_Id)
{
return true;
}
}
return false;
}
bool FarmTile::isNearWater(Level *level, int x, int y, int z)
{
for (int xx = x - 4; xx <= x + 4; xx++)
for (int yy = y; yy <= y + 1; yy++)
for (int zz = z - 4; zz <= z + 4; zz++)
{
if (level->getMaterial(xx, yy, zz) == Material::water)
{
return true;
}
}
return false;
}
void FarmTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
Tile::neighborChanged(level, x, y, z, type);
Material *above = level->getMaterial(x, y + 1, z);
if (above->isSolid())
{
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
}
bool FarmTile::blocksLight()
{
return true;
}
int FarmTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::dirt->getResource(0, random, playerBonusLevel);
}
int FarmTile::cloneTileId(Level *level, int x, int y, int z)
{
return Tile::dirt_Id;
}
void FarmTile::registerIcons(IconRegister *iconRegister)
{
iconWet = iconRegister->registerIcon(L"farmland_wet");
iconDry = iconRegister->registerIcon(L"farmland_dry");
}