Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

54 lines
1.0 KiB
C++

#pragma once
#include "Entity.h"
class Level;
class FallingTile : public Entity
{
public:
eINSTANCEOF GetType() { return eTYPE_FALLINGTILE;}
static Entity *create(Level *level) { return new FallingTile(level); }
static const int serialVersionUID = 0;
int tile;
int data;
int time;
bool dropItem;
private:
bool cancelDrop;
bool hurtEntities;
int fallDamageMax ;
float fallDamageAmount;
// 4J - added for common ctor code
void _init();
public:
CompoundTag *tileData;
FallingTile(Level *level);
FallingTile(Level *level, double x, double y, double z, int tile, int data = 0);
~FallingTile();
protected:
virtual bool makeStepSound();
virtual void defineSynchedData();
public:
virtual bool isPickable();
virtual void tick();
protected:
void causeFallDamage(float distance);
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
public:
virtual float getShadowHeightOffs();
Level *getLevel();
void setHurtsEntities(bool value);
bool displayFireAnimation();
};