Files
MinecraftConsoles/Minecraft.World/FacingEnum.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

47 lines
1.1 KiB
C++

#include "stdafx.h"
#include "FacingEnum.h"
FacingEnum *FacingEnum::DOWN = new FacingEnum(0, 1, 0, -1, 0);
FacingEnum *FacingEnum::UP = new FacingEnum(1, 0, 0, 1, 0);
FacingEnum *FacingEnum::NORTH = new FacingEnum(2, 3, 0, 0, -1);
FacingEnum *FacingEnum::SOUTH = new FacingEnum(3, 2, 0, 0, 1);
FacingEnum *FacingEnum::EAST = new FacingEnum(4, 5, -1, 0, 0);
FacingEnum *FacingEnum::WEST = new FacingEnum(5, 4, 1, 0, 0);
FacingEnum *FacingEnum::BY_DATA[6] = {FacingEnum::DOWN,FacingEnum::UP,FacingEnum::NORTH,FacingEnum::SOUTH,FacingEnum::EAST,FacingEnum::WEST};
FacingEnum::FacingEnum(int dataValue, int oppositeIndex, int stepX, int stepY, int stepZ)
: dataValue(dataValue), oppositeIndex(oppositeIndex), stepX(stepX), stepY(stepY), stepZ(stepZ)
{
}
int FacingEnum::getDataValue()
{
return dataValue;
}
FacingEnum *FacingEnum::getOpposite()
{
return BY_DATA[oppositeIndex];
}
int FacingEnum::getStepX()
{
return stepX;
}
int FacingEnum::getStepY()
{
return stepY;
}
int FacingEnum::getStepZ()
{
return stepZ;
}
FacingEnum *FacingEnum::fromData(int data)
{
return BY_DATA[data % 6];
}