This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
37 lines
1001 B
C++
37 lines
1001 B
C++
#pragma once
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using namespace std;
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#include "TilePos.h"
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#include "Packet.h"
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class ExplodePacket : public Packet, public enable_shared_from_this<ExplodePacket>
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{
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public:
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double x, y, z;
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float r;
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vector<TilePos> toBlow; // 4J - was an unorderedset but doesn't require any features of that apart from making it match the ctor toBlow type
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bool m_bKnockbackOnly;
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private:
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float knockbackX;
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float knockbackY;
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float knockbackZ;
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public:
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ExplodePacket();
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ExplodePacket(double x, double y, double z, float r, unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> *toBlow, Vec3 *knockback, bool knockBackOnly);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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float getKnockbackX();
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float getKnockbackY();
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float getKnockbackZ();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new ExplodePacket()); }
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virtual int getId() { return 60; }
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}; |