This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
331 lines
6.1 KiB
C++
331 lines
6.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.material.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.damagesource.h"
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#include "com.mojang.nbt.h"
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#include "JavaMath.h"
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#include "SharedConstants.h"
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#include "ExperienceOrb.h"
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#include "SoundTypes.h"
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const int ExperienceOrb::LIFETIME = 5 * 60 * SharedConstants::TICKS_PER_SECOND; // Five minutes!
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void ExperienceOrb::_init()
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{
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tickCount = 0;
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age = 0;
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throwTime = 0;
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health = 5;
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value = 0;
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followingPlayer = nullptr;
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followingTime = 0;
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}
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ExperienceOrb::ExperienceOrb(Level *level, double x, double y, double z, int count) : Entity(level)
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{
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_init();
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setSize(0.5f, 0.5f);
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heightOffset = bbHeight / 2.0f;
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setPos(x, y, z);
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yRot = (float) (Math::random() * 360);
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xd = (float) (Math::random() * 0.2f - 0.1f) * 2;
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yd = (float) (Math::random() * 0.2) * 2;
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zd = (float) (Math::random() * 0.2f - 0.1f) * 2;
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value = count;
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}
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bool ExperienceOrb::makeStepSound()
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{
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return false;
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}
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ExperienceOrb::ExperienceOrb(Level *level) : Entity( level )
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{
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_init();
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setSize(0.25f, 0.25f);
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heightOffset = bbHeight / 2.0f;
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}
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void ExperienceOrb::defineSynchedData()
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{
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}
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int ExperienceOrb::getLightColor(float a)
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{
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float l = 0.5f;
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if (l < 0) l = 0;
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if (l > 1) l = 1;
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int br = Entity::getLightColor(a);
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int br1 = (br) & 0xff;
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int br2 = (br >> 16) & 0xff;
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br1 += (int) (l * 15 * 16);
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if (br1 > 15 * 16) br1 = 15 * 16;
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// br2 = 15*16;
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return br1 | br2 << 16;
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}
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void ExperienceOrb::tick()
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{
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Entity::tick();
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if (throwTime > 0) throwTime--;
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xo = x;
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yo = y;
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zo = z;
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yd -= 0.03f;
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if (level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)) == Material::lava)
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{
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yd = 0.2f;
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xd = (random->nextFloat() - random->nextFloat()) * 0.2f;
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zd = (random->nextFloat() - random->nextFloat()) * 0.2f;
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playSound(eSoundType_RANDOM_FIZZ, 0.4f, 2.0f + random->nextFloat() * 0.4f);
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}
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checkInTile(x, (bb->y0 + bb->y1) / 2, z);
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double maxDist = 8;
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// 4J - PC Comment
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// Usually exp orbs will get created at the same time so smoothen the lagspikes
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if (followingTime < tickCount - SharedConstants::TICKS_PER_SECOND + (entityId % 100))
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{
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if (followingPlayer == NULL || followingPlayer->distanceToSqr(shared_from_this()) > maxDist * maxDist)
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{
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followingPlayer = level->getNearestPlayer(shared_from_this(), maxDist);
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}
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followingTime = tickCount;
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}
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if (followingPlayer != NULL)
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{
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double xdd = (followingPlayer->x - x) / maxDist;
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double ydd = (followingPlayer->y + followingPlayer->getHeadHeight() - y) / maxDist;
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double zdd = (followingPlayer->z - z) / maxDist;
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double dd = sqrt(xdd * xdd + ydd * ydd + zdd * zdd);
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double power = 1 - dd;
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if (power > 0)
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{
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power = power * power;
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xd += xdd / dd * power * 0.1;
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yd += ydd / dd * power * 0.1;
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zd += zdd / dd * power * 0.1;
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}
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}
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move(xd, yd, zd);
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float friction = 0.98f;
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if (onGround)
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{
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friction = 0.6f * 0.98f;
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int t = level->getTile(Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
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if (t > 0)
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{
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friction = Tile::tiles[t]->friction * 0.98f;
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}
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}
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xd *= friction;
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yd *= 0.98f;
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zd *= friction;
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if (onGround)
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{
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yd *= -0.9f;
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}
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tickCount++;
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age++;
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if (age >= LIFETIME)
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{
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remove();
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}
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}
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bool ExperienceOrb::updateInWaterState()
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{
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return level->checkAndHandleWater(bb, Material::water, shared_from_this());
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}
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void ExperienceOrb::burn(int dmg)
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{
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hurt(DamageSource::inFire, dmg);
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}
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bool ExperienceOrb::hurt(DamageSource *source, float damage)
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{
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if (isInvulnerable()) return false;
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markHurt();
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health -= damage;
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if (health <= 0)
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{
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remove();
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}
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return false;
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}
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void ExperienceOrb::addAdditonalSaveData(CompoundTag *entityTag)
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{
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entityTag->putShort(L"Health", (byte) health);
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entityTag->putShort(L"Age", (short) age);
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entityTag->putShort(L"Value", (short) value);
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}
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void ExperienceOrb::readAdditionalSaveData(CompoundTag *tag)
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{
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health = tag->getShort(L"Health") & 0xff;
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age = tag->getShort(L"Age");
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value = tag->getShort(L"Value");
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}
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void ExperienceOrb::playerTouch(shared_ptr<Player> player)
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{
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if (level->isClientSide) return;
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if (throwTime == 0 && player->takeXpDelay == 0)
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{
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player->takeXpDelay = 2;
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// 4J - sound change brought forward from 1.2.3
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playSound(eSoundType_RANDOM_ORB, 0.1f, 0.5f * ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.8f));
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player->take(shared_from_this(), 1);
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player->increaseXp(value);
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remove();
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}
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}
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int ExperienceOrb::getValue()
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{
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return value;
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}
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int ExperienceOrb::getIcon()
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{
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if (value >= 2477)
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{
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return 10;
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}
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else if (value >= 1237)
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{
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return 9;
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}
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else if (value >= 617)
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{
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return 8;
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}
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else if (value >= 307)
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{
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return 7;
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}
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else if (value >= 149)
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{
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return 6;
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}
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else if (value >= 73)
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{
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return 5;
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}
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else if (value >= 37)
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{
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return 4;
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}
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else if (value >= 17)
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{
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return 3;
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}
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else if (value >= 7)
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{
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return 2;
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}
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else if (value >= 3)
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{
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return 1;
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}
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return 0;
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}
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/**
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* Fetches the biggest possible experience orb value based on a maximum
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* value. The current algorithm is next prime which is at least twice more
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* than the previous one.
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*
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* @param maxValue
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* @return
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*/
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int ExperienceOrb::getExperienceValue(int maxValue)
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{
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if (maxValue >= 2477)
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{
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return 2477;
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}
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else if (maxValue >= 1237)
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{
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return 1237;
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}
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else if (maxValue >= 617)
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{
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return 617;
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}
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else if (maxValue >= 307)
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{
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return 307;
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}
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else if (maxValue >= 149)
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{
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return 149;
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}
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else if (maxValue >= 73)
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{
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return 73;
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}
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else if (maxValue >= 37)
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{
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return 37;
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}
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else if (maxValue >= 17)
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{
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return 17;
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}
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else if (maxValue >= 7)
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{
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return 7;
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}
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else if (maxValue >= 3)
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{
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return 3;
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}
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return 1;
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}
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bool ExperienceOrb::isAttackable()
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{
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return false;
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}
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// 4J added
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bool ExperienceOrb::shouldRender(Vec3 *c)
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{
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double xd = x - c->x;
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double yd = y - c->y;
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double zd = z - c->z;
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double distance = xd * xd + yd * yd + zd * zd;
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// 4J - don't render experience orbs that are less than 2 metres away, to try and avoid large particles that are causing us problems with photosensitivity testing - issues when you go
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// near a large pile of experience orbs that all rush towards the near clip plane
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if( distance < 4 ) return false;
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return Entity::shouldRender(c);
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} |