This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
32 lines
953 B
C++
32 lines
953 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "SoundTypes.h"
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#include "ExperienceItem.h"
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ExperienceItem::ExperienceItem(int id) : Item(id)
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{
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}
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bool ExperienceItem::isFoil(shared_ptr<ItemInstance> itemInstance)
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{
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return true;
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}
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bool ExperienceItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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{
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return true;
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}
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shared_ptr<ItemInstance> ExperienceItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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{
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if (!player->abilities.instabuild)
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{
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itemInstance->count--;
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}
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level->playEntitySound(player, eSoundType_RANDOM_BOW, 0.5f, 0.4f / (random->nextFloat() * 0.4f + 0.8f));
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if (!level->isClientSide) level->addEntity( shared_ptr<ThrownExpBottle>( new ThrownExpBottle(level, player) ));
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return itemInstance;
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} |