32 lines
859 B
C++
32 lines
859 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.h"
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#include "TileEntity.h"
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#include "EntityTile.h"
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EntityTile::EntityTile(int id, Material *material, bool isSolidRender /*= true*/) : Tile(id, material, isSolidRender)
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{
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_isEntityTile = true;
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}
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void EntityTile::onPlace(Level *level, int x, int y, int z)
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{
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Tile::onPlace(level, x, y, z);
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level->setTileEntity(x, y, z, newTileEntity(level));
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}
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void EntityTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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Tile::onRemove(level, x, y, z, id, data);
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level->removeTileEntity(x, y, z);
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}
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void EntityTile::triggerEvent(Level *level, int x, int y, int z, int b0, int b1)
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{
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Tile::triggerEvent(level, x, y, z, b0, b1);
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shared_ptr<TileEntity> te = level->getTileEntity(x, y, z);
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if (te != NULL)
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{
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te->triggerEvent(b0, b1);
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}
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} |