This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
23 lines
674 B
C++
23 lines
674 B
C++
#pragma once
|
|
using namespace std;
|
|
|
|
#include "Packet.h"
|
|
|
|
class EntityActionAtPositionPacket : public Packet, public enable_shared_from_this<EntityActionAtPositionPacket>
|
|
{
|
|
public:
|
|
static const int START_SLEEP;
|
|
int id, x, y, z, action;
|
|
|
|
EntityActionAtPositionPacket();
|
|
EntityActionAtPositionPacket(shared_ptr<Entity> e, int action, int x, int y, int z);
|
|
|
|
virtual void read(DataInputStream *dis);
|
|
virtual void write(DataOutputStream *dos);
|
|
virtual void handle(PacketListener *listener);
|
|
virtual int getEstimatedSize();
|
|
|
|
public:
|
|
static shared_ptr<Packet> create() { return shared_ptr<Packet>(new EntityActionAtPositionPacket()); }
|
|
virtual int getId() { return 17; }
|
|
}; |