Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

66 lines
1.5 KiB
C++

#pragma once
#include "Monster.h"
class EnderMan : public Monster
{
public:
eINSTANCEOF GetType() { return eTYPE_ENDERMAN; }
static Entity *create(Level *level) { return new EnderMan(level); }
public:
static void staticCtor();
private:
static AttributeModifier *SPEED_MODIFIER_ATTACKING;
static bool MAY_TAKE[256];
static const int DATA_CARRY_ITEM_ID = 16;
static const int DATA_CARRY_ITEM_DATA = 17;
static const int DATA_CREEPY = 18;
private:
int teleportTime;
int aggroTime;
shared_ptr<Entity> lastAttackTarget;
bool aggroedByPlayer;
public:
EnderMan(Level *level);
protected:
virtual void registerAttributes();
virtual void defineSynchedData();
public:
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
protected:
virtual shared_ptr<Entity> findAttackTarget();
private:
bool isLookingAtMe(shared_ptr<Player> player);
public:
virtual void aiStep();
protected:
bool teleport();
bool teleportTowards(shared_ptr<Entity> e);
bool teleport(double xx, double yy, double zz);
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual int getDeathLoot();
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
void setCarryingTile(int carryingTile);
int getCarryingTile();
void setCarryingData(int carryingData);
int getCarryingData();
virtual bool hurt(DamageSource *source, float damage);
bool isCreepy();
void setCreepy(bool creepy);
};