This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
1971 lines
56 KiB
C++
1971 lines
56 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.boss.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.damagesource.h"
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#include "BasicTypeContainers.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "net.minecraft.world.entity.boss.enderdragon.h"
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#include "net.minecraft.world.level.pathfinder.h"
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#include "SharedConstants.h"
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#include "EnderDragon.h"
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#define PRINT_DRAGON_STATE_CHANGE_MESSAGES 1
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// 4J Added for new dragon behaviour
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const int EnderDragon::CRYSTAL_COUNT = 8;
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const int EnderDragon::FLAME_TICKS = 60;
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const float EnderDragon::FLAME_ANGLE = 22.5f;
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const int EnderDragon::FLAME_PASSES = 4; // How many times it covers FLAME_ANGLE in FLAME_TICKS
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const int EnderDragon::FLAME_FREQUENCY = 2; // Every FLAME_FREQUENCY ticks it sets fire to blocks while doing a flame pass
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const int EnderDragon::FLAME_RANGE = 10;
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const int EnderDragon::ATTACK_TICKS = SharedConstants::TICKS_PER_SECOND * 2; // Time for the dragon roar to play
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const int EnderDragon::SITTING_ATTACK_Y_VIEW_RANGE = 10; // The player must be now lower and no higher than the dragon by this amount
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const int EnderDragon::SITTING_ATTACK_VIEW_RANGE = EnderDragon::FLAME_RANGE * 2;
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const int EnderDragon::SITTING_ATTACK_RANGE = EnderDragon::FLAME_RANGE * 2;
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const int EnderDragon::SITTING_POST_ATTACK_IDLE_TICKS = 40;
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const int EnderDragon::SITTING_SCANNING_IDLE_TICKS = 100;
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const int EnderDragon::SITTING_FLAME_ATTACKS_COUNT = 4; // How many times the dragons does the scan/roar/flame cycle before flying off
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// The percentage of max health that the dragon will take while in the "Sitting" states before flying away
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const float EnderDragon::SITTING_ALLOWED_DAMAGE_PERCENTAGE = 0.25f;
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void EnderDragon::_init()
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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registerAttributes();
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setHealth(getMaxHealth());
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xTarget = yTarget = zTarget = 0.0;
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posPointer = -1;
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oFlapTime = 0;
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flapTime = 0;
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newTarget = false;
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inWall = false;
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attackTarget = nullptr;
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dragonDeathTime = 0;
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nearestCrystal = nullptr;
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// 4J Stu - Added for new dragon behaviour
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m_remainingCrystalsCount = CRYSTAL_COUNT;
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m_fireballCharge = 0;
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m_holdingPatternAngle = 0.0f;
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m_holdingPatternClockwise = true;
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setSynchedAction(e_EnderdragonAction_HoldingPattern);
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m_actionTicks = 0;
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m_sittingDamageReceived = 0;
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m_headYRot = 0.0;
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m_acidArea = AABB::newPermanent(-4,-10,-3,6,3,3);
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m_flameAttacks = 0;
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for (int i = 0; i < positionsLength; i++)
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{
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positions[i][0] = 0;
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positions[i][1] = 0;
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positions[i][2] = 0;
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}
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m_nodes = new NodeArray(24);
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openSet = new BinaryHeap();
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m_currentPath = NULL;
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}
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EnderDragon::EnderDragon(Level *level) : Mob(level)
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{
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_init();
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setSize(16, 8);
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noPhysics = true;
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fireImmune = true;
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yTarget = 100;
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m_iGrowlTimer=100;
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noCulling = true;
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}
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// 4J - split off from ctor so we can use shared_from_this()
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void EnderDragon::AddParts()
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{
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head = shared_ptr<MultiEntityMobPart>( new MultiEntityMobPart(dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"head", 6, 6) );
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neck = shared_ptr<MultiEntityMobPart>( new MultiEntityMobPart(dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"neck", 6, 6) ); // 4J Added
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body = shared_ptr<MultiEntityMobPart>( new MultiEntityMobPart(dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"body", 8, 8) );
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tail1 = shared_ptr<MultiEntityMobPart>( new MultiEntityMobPart(dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"tail", 4, 4) );
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tail2 = shared_ptr<MultiEntityMobPart>( new MultiEntityMobPart(dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"tail", 4, 4) );
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tail3 = shared_ptr<MultiEntityMobPart>( new MultiEntityMobPart(dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"tail", 4, 4) );
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wing1 = shared_ptr<MultiEntityMobPart>( new MultiEntityMobPart(dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"wing", 4, 4) );
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wing2 = shared_ptr<MultiEntityMobPart>( new MultiEntityMobPart(dynamic_pointer_cast<MultiEntityMob>(shared_from_this()), L"wing", 4, 4) );
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subEntities.push_back(head);
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subEntities.push_back(neck); // 4J Added
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subEntities.push_back(body);
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subEntities.push_back(tail1);
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subEntities.push_back(tail2);
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subEntities.push_back(tail3);
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subEntities.push_back(wing1);
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subEntities.push_back(wing2);
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}
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EnderDragon::~EnderDragon()
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{
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if(m_nodes->data != NULL)
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{
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for(unsigned int i = 0; i < m_nodes->length; ++i)
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{
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if(m_nodes->data[i]!=NULL) delete m_nodes->data[i];
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}
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delete [] m_nodes->data;
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}
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delete openSet;
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if( m_currentPath != NULL ) delete m_currentPath;
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}
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void EnderDragon::registerAttributes()
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{
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Mob::registerAttributes();
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(200);
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}
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void EnderDragon::defineSynchedData()
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{
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Mob::defineSynchedData();
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// 4J Added for new dragon behaviour
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entityData->define(DATA_ID_SYNCHED_ACTION, e_EnderdragonAction_HoldingPattern);
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}
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void EnderDragon::getLatencyPos(doubleArray result, int step, float a)
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{
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if (getHealth() <= 0)
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{
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a = 0;
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}
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a = 1 - a;
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int p0 = (posPointer - step * 1) & 63;
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int p1 = (posPointer - step * 1 - 1) & 63;
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// positions is a ring buffer of size positionsLength (64) storing positional information per tick
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// positions[i][0] is y rotation
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// positions[i][1] is y position
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// positions[i][2] is currently always 0
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double yr0 = positions[p0][0];
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double yrd = Mth::wrapDegrees(positions[p1][0] - yr0);
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result[0] = yr0 + yrd * a;
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yr0 = positions[p0][1];
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yrd = positions[p1][1] - yr0;
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result[1] = yr0 + yrd * a;
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result[2] = positions[p0][2] + (positions[p1][2] - positions[p0][2]) * a;
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}
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void EnderDragon::aiStep()
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{
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if (level->isClientSide)
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{
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// 4J Stu - If saved when dead we need to make sure that the actual health is updated correctly on the client
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// Fix for TU9: Content: Gameplay: Enderdragon respawns after loading game which was previously saved at point of hes death
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setHealth(getHealth());
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float flap = Mth::cos(flapTime * PI * 2);
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float oldFlap = Mth::cos(oFlapTime * PI * 2);
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if (oldFlap <= -0.3f && flap >= -0.3f)
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{
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level->playLocalSound(x, y, z, eSoundType_MOB_ENDERDRAGON_MOVE, 1, 0.8f + random->nextFloat() * .3f, false, 100.0f);
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}
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// play a growl every now and then
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if(! (getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
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getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
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getSynchedAction() == e_EnderdragonAction_Sitting_Attacking))
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{
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m_iGrowlTimer--;
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if(m_iGrowlTimer<0)
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{
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level->playLocalSound(x, y, z, eSoundType_MOB_ENDERDRAGON_GROWL, 0.5f, 0.8f + random->nextFloat() * .3f, false, 100.0f);
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m_iGrowlTimer=200+(random->nextInt(200));
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}
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}
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}
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oFlapTime = flapTime;
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if (getHealth() <= 0)
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{
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// level.addParticle("explode", x + random.nextFloat() * bbWidth * 2 - bbWidth, y + random.nextFloat() * bbHeight, z + random.nextFloat() * bbWidth * 2 - bbWidth, 0, 0, 0);
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float xo = (random->nextFloat() - 0.5f) * 8;
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float yo = (random->nextFloat() - 0.5f) * 4;
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float zo = (random->nextFloat() - 0.5f) * 8;
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level->addParticle(eParticleType_largeexplode, x + xo, y + 2 + yo, z + zo, 0, 0, 0);
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return;
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}
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checkCrystals();
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float flapSpeed = 0.2f / (sqrt(xd * xd + zd * zd) * 10.0f + 1);
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flapSpeed *= (float) pow(2.0, yd);
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if ( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
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getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
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getSynchedAction() == e_EnderdragonAction_Sitting_Attacking)
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{
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//app.DebugPrintf("flapSpeed is %f\n", flapSpeed);
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//flapTime += flapSpeed * 2;
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flapTime += 0.1f;
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}
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else if (inWall)
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{
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flapTime += flapSpeed * 0.5f;
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}
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else
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{
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flapTime += flapSpeed;
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}
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yRot = Mth::wrapDegrees(yRot);
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if (posPointer < 0)
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{
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for (int i = 0; i < positionsLength; i++)
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{
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positions[i][0] = yRot;
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positions[i][1] = y;
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}
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}
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if (++posPointer == positionsLength) posPointer = 0;
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positions[posPointer][0] = yRot;
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positions[posPointer][1] = y;
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if (level->isClientSide)
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{
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if (lSteps > 0)
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{
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double xt = x + (lx - x) / lSteps;
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double yt = y + (ly - y) / lSteps;
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double zt = z + (lz - z) / lSteps;
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// 4J Stu - The movement is so small that this head animation doesn't look good
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//if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming )
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//{
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// double yrd = lyr - (yRot + m_headYRot);
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// while (yrd < -180)
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// yrd += 360;
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// while (yrd >= 180)
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// yrd -= 360;
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// m_headYRot += (yrd) / lSteps;
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//}
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//else
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{
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double yrd = Mth::wrapDegrees(lyr - yRot);
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m_headYRot = 0.0;
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yRot += (yrd) / lSteps;
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}
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xRot += (lxr - xRot) / lSteps;
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lSteps--;
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this->setPos(xt, yt, zt);
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this->setRot(yRot, xRot);
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/*
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* List<AABB> collisions = level.getCubes(this, bb.shrink(1 / 32.0, 0, 1 /
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* 32.0)); if (collisions.size() > 0) { double yTop = 0; for (int i = 0; i <
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* collisions.size(); i++) { AABB ab = collisions.get(i); if (ab.y1 > yTop) yTop
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* = ab.y1; } yt += yTop - bb.y0; setPos(xt, yt, zt); }
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*/
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}
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if( getSynchedAction() == e_EnderdragonAction_Landing || (getSynchedAction() == e_EnderdragonAction_Sitting_Flaming && tickCount%2==0) )
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{
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double xP = 0.0;
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double yP = 0.0;
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double zP = 0.0;
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Vec3 *v = getHeadLookVector(1); //getViewVector(1);
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//app.DebugPrintf("View vector is (%f,%f,%f) - lsteps %d\n", v->x, v->y, v->z, lSteps);
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//unsigned int d = 0;
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//for(unsigned int d = 1; d < 3; ++d)
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{
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Vec3 *vN = v->normalize();
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vN->yRot(-PI/4);
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for(unsigned int i = 0; i < 8; ++i)
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{
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if(getSynchedAction() == e_EnderdragonAction_Landing)
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{
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//for(unsigned int j = 0; j < 6; ++j)
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{
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xP = head->x;// - vN->x * d;
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yP = head->bb->y0 + head->bbHeight / 2;// - vN->y * d; //head->y + head->bbHeight / 2 + 0.5f - v->y * d;
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zP = head->z;// - vN->z * d;
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xP += (level->random->nextBoolean()?1:-1) * level->random->nextFloat()/2;
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yP += (level->random->nextBoolean()?1:-1) * level->random->nextFloat()/2;
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zP += (level->random->nextBoolean()?1:-1) * level->random->nextFloat()/2;
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level->addParticle(eParticleType_dragonbreath, xP, yP, zP, (-vN->x * 0.08) + xd, (-vN->y * 0.3) + yd, (-vN->z * 0.08) + zd);
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}
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}
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else
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{
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double yVelocity = 0.6;
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double xzVelocity = 0.08;
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for(unsigned int j = 0; j < 6; ++j)
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{
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xP = head->x;// - vN->x * d;
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yP = head->bb->y0 + head->bbHeight / 2;// - vN->y * d; //head->y + head->bbHeight / 2 + 0.5f - v->y * d;
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zP = head->z;// - vN->z * d;
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xP += (level->random->nextBoolean()?1:-1) * level->random->nextFloat()/2;
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yP += (level->random->nextBoolean()?1:-1) * level->random->nextFloat()/2;
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zP += (level->random->nextBoolean()?1:-1) * level->random->nextFloat()/2;
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level->addParticle(eParticleType_dragonbreath, xP, yP, zP, -vN->x * xzVelocity*j, -vN->y * yVelocity, -vN->z * xzVelocity*j);
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}
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}
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vN->yRot(PI/(2*8) );
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}
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}
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}
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else if( getSynchedAction() == e_EnderdragonAction_Sitting_Attacking )
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{
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// AP - changed this to use playLocalSound because no sound could be heard with playSound (cos it's a stub function)
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level->playLocalSound(x, y, z, eSoundType_MOB_ENDERDRAGON_GROWL, 0.5f, 0.8f + random->nextFloat() * .3f, false, 100.0f);
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}
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}
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else
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{
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double xdd = xTarget - x;
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double ydd = yTarget - y;
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double zdd = zTarget - z;
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double dist = xdd * xdd + ydd * ydd + zdd * zdd;
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if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming )
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{
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--m_actionTicks;
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if(m_actionTicks <= 0)
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{
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if( m_flameAttacks >= SITTING_FLAME_ATTACKS_COUNT)
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{
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setSynchedAction(e_EnderdragonAction_Takeoff);
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#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
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app.DebugPrintf("Dragon action is now: Takeoff\n");
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#endif
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newTarget = true;
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}
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else
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{
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setSynchedAction(e_EnderdragonAction_Sitting_Scanning);
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attackTarget = level->getNearestPlayer( shared_from_this(), SITTING_ATTACK_VIEW_RANGE, SITTING_ATTACK_Y_VIEW_RANGE );
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#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
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app.DebugPrintf("Dragon action is now: SittingScanning\n");
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#endif
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}
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}
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}
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else if( getSynchedAction() == e_EnderdragonAction_Sitting_Scanning )
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{
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attackTarget = level->getNearestPlayer( shared_from_this(), SITTING_ATTACK_VIEW_RANGE, SITTING_ATTACK_Y_VIEW_RANGE );
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++m_actionTicks;
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if( attackTarget != NULL )
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{
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if(m_actionTicks > SITTING_SCANNING_IDLE_TICKS/4)
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{
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setSynchedAction(e_EnderdragonAction_Sitting_Attacking);
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#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
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app.DebugPrintf("Dragon action is now: SittingAttacking\n");
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#endif
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m_actionTicks = ATTACK_TICKS;
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}
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}
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else
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{
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if(m_actionTicks >= SITTING_SCANNING_IDLE_TICKS)
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{
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setSynchedAction(e_EnderdragonAction_Takeoff);
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#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
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app.DebugPrintf("Dragon action is now: Takeoff\n");
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#endif
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newTarget = true;
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}
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}
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}
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else if( getSynchedAction() == e_EnderdragonAction_Sitting_Attacking )
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{
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--m_actionTicks;
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if(m_actionTicks <= 0)
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{
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++m_flameAttacks;
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setSynchedAction(e_EnderdragonAction_Sitting_Flaming);
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attackTarget = level->getNearestPlayer( shared_from_this(), SITTING_ATTACK_VIEW_RANGE, SITTING_ATTACK_Y_VIEW_RANGE );
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#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
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app.DebugPrintf("Dragon action is now: SittingFlaming\n");
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#endif
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m_actionTicks = FLAME_TICKS;
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}
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}
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else if( !newTarget && getSynchedAction() == e_EnderdragonAction_Takeoff)
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{
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int eggHeight = level->getTopSolidBlock(PODIUM_X_POS,PODIUM_Z_POS); //level->getHeightmap(4,4);
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float dist = distanceToSqr(PODIUM_X_POS, eggHeight, PODIUM_Z_POS);
|
|
if(dist > (10.0f * 10.0f) )
|
|
{
|
|
setSynchedAction(e_EnderdragonAction_HoldingPattern);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: HoldingPattern\n");
|
|
#endif
|
|
}
|
|
}
|
|
else if (newTarget || ( (getSynchedAction() != e_EnderdragonAction_Landing && dist < 10 * 10) || dist < 1) || dist > 150 * 150 || horizontalCollision || verticalCollision)
|
|
{
|
|
findNewTarget();
|
|
}
|
|
|
|
if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming || getSynchedAction() == e_EnderdragonAction_Landing )
|
|
{
|
|
if( m_actionTicks < (FLAME_TICKS - 10) )
|
|
{
|
|
vector<shared_ptr<Entity> > *targets = level->getEntities(shared_from_this(), m_acidArea);
|
|
|
|
if ( targets )
|
|
{
|
|
for (auto& it : *targets )
|
|
{
|
|
if ( it->instanceof(eTYPE_LIVINGENTITY))
|
|
{
|
|
//app.DebugPrintf("Attacking entity with acid\n");
|
|
shared_ptr<LivingEntity> e = dynamic_pointer_cast<LivingEntity>(it);
|
|
e->hurt(DamageSource::dragonbreath, 2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming )
|
|
{
|
|
// No movement
|
|
}
|
|
else if( getSynchedAction() == e_EnderdragonAction_Sitting_Scanning )
|
|
{
|
|
if( attackTarget != NULL)
|
|
{
|
|
Vec3 *aim = Vec3::newTemp((attackTarget->x - x), 0, (attackTarget->z - z))->normalize();
|
|
Vec3 *dir = Vec3::newTemp(sin(yRot * PI / 180), 0, -cos(yRot * PI / 180))->normalize();
|
|
float dot = (float)dir->dot(aim);
|
|
float angleDegs = acos(dot)*180/PI;
|
|
angleDegs = angleDegs + 0.5f;
|
|
|
|
if( angleDegs < 0 || angleDegs > 10 )
|
|
{
|
|
double xdd = attackTarget->x - head->x;
|
|
//double ydd = (attackTarget->bb->y0 + attackTarget->bbHeight / 2) - (head->y + head->bbHeight / 2);
|
|
double zdd = attackTarget->z - head->z;
|
|
|
|
double yRotT = (180) - atan2(xdd, zdd) * 180 / PI;
|
|
double yRotD = Mth::wrapDegrees(yRotT - yRot);
|
|
|
|
if (yRotD > 50) yRotD = 50;
|
|
if (yRotD < -50) yRotD = -50;
|
|
|
|
double xd = xTarget - x;
|
|
double zd = zTarget - z;
|
|
yRotA *= 0.80f;
|
|
|
|
float rotSpeed = sqrt(xd * xd + zd * zd) * 1 + 1;
|
|
double distToTarget = sqrt(xd * xd + zd * zd) * 1 + 1;
|
|
if (distToTarget > 40) distToTarget = 40;
|
|
yRotA += yRotD * ((0.7f / distToTarget) / rotSpeed);
|
|
yRot += yRotA;
|
|
}
|
|
else
|
|
{
|
|
//setSynchedAction(e_EnderdragonAction_Sitting_Flaming);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
//app.DebugPrintf("Dragon action is now : SittingFlaming\n");
|
|
#endif
|
|
//m_actionTicks = FLAME_TICKS;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//setSynchedAction(e_EnderdragonAction_Sitting_Flaming);
|
|
//app.DebugPrintf("Dragon action is now : SittingFlaming\n");
|
|
//m_actionTicks = 0;
|
|
}
|
|
}
|
|
else if( getSynchedAction() == e_EnderdragonAction_Sitting_Attacking )
|
|
{
|
|
|
|
}
|
|
else
|
|
{
|
|
// double xTargetO = xTarget;
|
|
// double yTargetO = yTarget;
|
|
// double zTargetO = zTarget;
|
|
if (getSynchedAction() == e_EnderdragonAction_StrafePlayer && attackTarget != NULL && m_currentPath != NULL && m_currentPath->isDone())
|
|
{
|
|
xTarget = attackTarget->x;
|
|
zTarget = attackTarget->z;
|
|
|
|
double xd = xTarget - x;
|
|
double zd = zTarget - z;
|
|
double sd = sqrt(xd * xd + zd * zd);
|
|
double ho = 0.4f + sd / 80.0f - 1;
|
|
if (ho > 10) ho = 10;
|
|
yTarget = attackTarget->bb->y0 + ho;
|
|
}
|
|
else
|
|
{
|
|
//xTarget += random->nextGaussian() * 2;
|
|
//zTarget += random->nextGaussian() * 2;
|
|
}
|
|
ydd = ydd / (sqrt(xdd * xdd + zdd * zdd));
|
|
float max = 0.6f;
|
|
if(getSynchedAction() == e_EnderdragonAction_Landing) max = 1.5f;
|
|
if (ydd < -max) ydd = -max;
|
|
if (ydd > max) ydd = max;
|
|
yd += (ydd) * 0.1f;
|
|
while (yRot < -180)
|
|
yRot += 180 * 2;
|
|
while (yRot >= 180)
|
|
yRot -= 180 * 2;
|
|
|
|
|
|
double yRotT = (180) - atan2(xdd, zdd) * 180 / PI;
|
|
double yRotD = yRotT - yRot;
|
|
while (yRotD < -180)
|
|
yRotD += 180 * 2;
|
|
while (yRotD >= 180)
|
|
yRotD -= 180 * 2;
|
|
|
|
|
|
if (yRotD > 50) yRotD = 50;
|
|
if (yRotD < -50) yRotD = -50;
|
|
|
|
Vec3 *aim = Vec3::newTemp((xTarget - x), (yTarget - y), (zTarget - z))->normalize();
|
|
Vec3 *dir = Vec3::newTemp(sin(yRot * PI / 180), yd, -cos(yRot * PI / 180))->normalize();
|
|
float dot = (float) (dir->dot(aim) + 0.5f) / 1.5f;
|
|
if (dot < 0) dot = 0;
|
|
|
|
yRotA *= 0.80f;
|
|
|
|
float rotSpeed = sqrt(xd * xd + zd * zd) * 1 + 1;
|
|
double distToTarget = sqrt(xd * xd + zd * zd) * 1 + 1;
|
|
if (distToTarget > 40) distToTarget = 40;
|
|
if(getSynchedAction() == e_EnderdragonAction_Landing)
|
|
{
|
|
yRotA += yRotD * (distToTarget / rotSpeed);
|
|
}
|
|
else
|
|
{
|
|
yRotA += yRotD * ((0.7f / distToTarget) / rotSpeed);
|
|
}
|
|
yRot += yRotA * 0.1f;
|
|
|
|
float span = (float) (2.0f / (distToTarget + 1));
|
|
float speed = 0.06f;
|
|
moveRelative(0, -1, speed * (dot * span + (1 - span)));
|
|
if (inWall)
|
|
{
|
|
move(xd * 0.8f, yd * 0.8f, zd * 0.8f);
|
|
}
|
|
else
|
|
{
|
|
move(xd, yd, zd);
|
|
|
|
}
|
|
|
|
Vec3 *actual = Vec3::newTemp(xd, yd, zd)->normalize();
|
|
float slide = (float) (actual->dot(dir) + 1) / 2.0f;
|
|
slide = 0.8f + 0.15f * slide;
|
|
|
|
|
|
xd *= slide;
|
|
zd *= slide;
|
|
yd *= 0.91f;
|
|
}
|
|
}
|
|
|
|
yBodyRot = yRot;
|
|
|
|
head->bbWidth = head->bbHeight = 1; // 4J Stu - Replaced what was "head" with "neck" //3;
|
|
neck->bbWidth = neck->bbHeight = 3;
|
|
tail1->bbWidth = tail1->bbHeight = 2;
|
|
tail2->bbWidth = tail2->bbHeight = 2;
|
|
tail3->bbWidth = tail3->bbHeight = 2;
|
|
body->bbHeight = 3;
|
|
body->bbWidth = 5;
|
|
wing1->bbHeight = 2;
|
|
wing1->bbWidth = 4;
|
|
wing2->bbHeight = 3;
|
|
wing2->bbWidth = 4;
|
|
|
|
//double latencyPosAcomponents[3],latencyPosBcomponents[3];
|
|
//doubleArray latencyPosA = doubleArray(latencyPosAcomponents,3);
|
|
//doubleArray latencyPosB = doubleArray(latencyPosBcomponents,3);
|
|
//getLatencyPos(latencyPosA, 5, 1);
|
|
//getLatencyPos(latencyPosB, 10, 1);
|
|
|
|
//float tilt = (float) (latencyPosA[1] - latencyPosB[1]) * 10 / 180.0f * PI;
|
|
float tilt = (float) getTilt(1) / 180.0f * PI;
|
|
float ccTilt = cos(tilt);
|
|
|
|
// 4J Stu - ssTilt was negative sin(tilt), but this causes the bounding boxes of the parts to head in the wrong y direction
|
|
// i.e. head moves up when tilting forward, and down when tilting backwards
|
|
float ssTilt = sin(tilt);
|
|
|
|
|
|
float rot1 = yRot * PI / 180;
|
|
float ss1 = sin(rot1);
|
|
float cc1 = cos(rot1);
|
|
|
|
body->tick();
|
|
body->moveTo(x + ss1 * 0.5f, y, z - cc1 * 0.5f, 0, 0);
|
|
wing1->tick();
|
|
wing1->moveTo(x + cc1 * 4.5f, y + 2, z + ss1 * 4.5f, 0, 0);
|
|
wing2->tick();
|
|
wing2->moveTo(x - cc1 * 4.5f, y + 2, z - ss1 * 4.5f, 0, 0);
|
|
|
|
if (!level->isClientSide) checkAttack();
|
|
if (!level->isClientSide && hurtDuration == 0)
|
|
{
|
|
knockBack(level->getEntities(shared_from_this(), wing1->bb->grow(4, 2, 4)->move(0, -2, 0)));
|
|
knockBack(level->getEntities(shared_from_this(), wing2->bb->grow(4, 2, 4)->move(0, -2, 0)));
|
|
hurt(level->getEntities(shared_from_this(), neck->bb->grow(1, 1, 1)));
|
|
hurt(level->getEntities(shared_from_this(), head->bb->grow(1, 1, 1)));
|
|
}
|
|
|
|
double p1components[3];
|
|
doubleArray p1 = doubleArray(p1components, 3);
|
|
getLatencyPos(p1, 5, 1);
|
|
|
|
{
|
|
//double p0components[3];
|
|
//doubleArray p0 = doubleArray(p0components, 3);
|
|
//getLatencyPos(p0, 0, 1);
|
|
|
|
double yRotDiff = getHeadYRotDiff(1);
|
|
|
|
float ss = sin((yRot + yRotDiff) * PI / 180 - yRotA * 0.01f);
|
|
float cc = cos((yRot + yRotDiff) * PI / 180 - yRotA * 0.01f);
|
|
head->tick();
|
|
neck->tick();
|
|
double yOffset = getHeadYOffset(1); // (p0[1] - p1[1]) * 1
|
|
|
|
// 4J Stu - Changed the head entity to only be the head, and not include the neck parts
|
|
head->moveTo(x + ss * 6.5f * ccTilt, y + yOffset + ssTilt * 6.5f, z - cc * 6.5f * ccTilt, 0, 0);
|
|
|
|
// Neck position is where the java code used to move the "head" object which was head and neck
|
|
neck->moveTo(x + ss * 5.5f * ccTilt, y + yOffset + ssTilt * 5.5f, z - cc * 5.5f * ccTilt, 0, 0);
|
|
|
|
double acidX = x + ss * 9.5f * ccTilt;
|
|
double acidY = y + yOffset + ssTilt * 10.5f;
|
|
double acidZ = z - cc * 9.5f * ccTilt;
|
|
m_acidArea->set(acidX - 5, acidY - 17, acidZ - 5, acidX + 5, acidY + 4, acidZ + 5);
|
|
|
|
//app.DebugPrintf("\nDragon is %s, yRot = %f, yRotA = %f, ss = %f, cc = %f, ccTilt = %f\n",level->isClientSide?"client":"server", yRot, yRotA, ss, cc, ccTilt);
|
|
//app.DebugPrintf("Body (%f,%f,%f) to (%f,%f,%f)\n", body->bb->x0, body->bb->y0, body->bb->z0, body->bb->x1, body->bb->y1, body->bb->z1);
|
|
//app.DebugPrintf("Neck (%f,%f,%f) to (%f,%f,%f)\n", neck->bb->x0, neck->bb->y0, neck->bb->z0, neck->bb->x1, neck->bb->y1, neck->bb->z1);
|
|
//app.DebugPrintf("Head (%f,%f,%f) to (%f,%f,%f)\n", head->bb->x0, head->bb->y0, head->bb->z0, head->bb->x1, head->bb->y1, head->bb->z1);
|
|
//app.DebugPrintf("Acid (%f,%f,%f) to (%f,%f,%f)\n\n", m_acidArea->x0, m_acidArea->y0, m_acidArea->z0, m_acidArea->x1, m_acidArea->y1, m_acidArea->z1);
|
|
}
|
|
|
|
// Curls/straightens the tail
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
shared_ptr<MultiEntityMobPart> part = nullptr;
|
|
|
|
if (i == 0) part = tail1;
|
|
if (i == 1) part = tail2;
|
|
if (i == 2) part = tail3;
|
|
|
|
double p0components[3];
|
|
doubleArray p0 = doubleArray(p0components, 3);
|
|
getLatencyPos(p0, 12 + i * 2, 1);
|
|
|
|
float rot = yRot * PI / 180 + rotWrap(p0[0] - p1[0]) * PI / 180 * (1);
|
|
float ss = sin(rot);
|
|
float cc = cos(rot);
|
|
|
|
float dd1 = 1.5f;
|
|
float dd = (i + 1) * 2.0f;
|
|
part->tick();
|
|
part->moveTo(x - (ss1 * dd1 + ss * dd) * ccTilt, y + (p0[1] - p1[1]) * 1 - (dd + dd1) * ssTilt + 1.5f, z + (cc1 * dd1 + cc * dd) * ccTilt, 0, 0);
|
|
}
|
|
|
|
|
|
// 4J Stu - Fireball attack taken from Ghast
|
|
if (!level->isClientSide)
|
|
{
|
|
double maxDist = 64.0f;
|
|
if (getSynchedAction() == e_EnderdragonAction_StrafePlayer && attackTarget != NULL && attackTarget->distanceToSqr(shared_from_this()) < maxDist * maxDist)
|
|
{
|
|
if (this->canSee(attackTarget))
|
|
{
|
|
m_fireballCharge++;
|
|
Vec3 *aim = Vec3::newTemp((attackTarget->x - x), 0, (attackTarget->z - z))->normalize();
|
|
Vec3 *dir = Vec3::newTemp(sin(yRot * PI / 180), 0, -cos(yRot * PI / 180))->normalize();
|
|
float dot = (float)dir->dot(aim);
|
|
float angleDegs = acos(dot)*180/PI;
|
|
angleDegs = angleDegs + 0.5f;
|
|
|
|
if (m_fireballCharge >= 20 && ( angleDegs >= 0 && angleDegs < 10 ))
|
|
{
|
|
double d = 1;
|
|
Vec3 *v = getViewVector(1);
|
|
float startingX = head->x - v->x * d;
|
|
float startingY = head->y + head->bbHeight / 2 + 0.5f;
|
|
float startingZ = head->z - v->z * d;
|
|
|
|
double xdd = attackTarget->x - startingX;
|
|
double ydd = (attackTarget->bb->y0 + attackTarget->bbHeight / 2) - (startingY + head->bbHeight / 2);
|
|
double zdd = attackTarget->z - startingZ;
|
|
|
|
level->levelEvent(nullptr, LevelEvent::SOUND_GHAST_FIREBALL, (int) x, (int) y, (int) z, 0);
|
|
shared_ptr<DragonFireball> ie = shared_ptr<DragonFireball>( new DragonFireball(level, dynamic_pointer_cast<Mob>( shared_from_this() ), xdd, ydd, zdd) );
|
|
ie->x = startingX;
|
|
ie->y = startingY;
|
|
ie->z = startingZ;
|
|
level->addEntity(ie);
|
|
m_fireballCharge = 0;
|
|
|
|
app.DebugPrintf("Finding new target due to having fired a fireball\n");
|
|
if( m_currentPath != NULL )
|
|
{
|
|
while(!m_currentPath->isDone())
|
|
{
|
|
m_currentPath->next();
|
|
}
|
|
}
|
|
newTarget = true;
|
|
findNewTarget();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_fireballCharge > 0) m_fireballCharge--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_fireballCharge > 0) m_fireballCharge--;
|
|
}
|
|
}
|
|
// End fireball attack
|
|
|
|
if (!level->isClientSide)
|
|
{
|
|
inWall = checkWalls(head->bb) | checkWalls(neck->bb) | checkWalls(body->bb);
|
|
}
|
|
}
|
|
|
|
void EnderDragon::checkCrystals()
|
|
{
|
|
if (nearestCrystal != NULL)
|
|
{
|
|
if (nearestCrystal->removed)
|
|
{
|
|
if (!level->isClientSide)
|
|
{
|
|
hurt(head, DamageSource::explosion(NULL), 10);
|
|
}
|
|
|
|
nearestCrystal = nullptr;
|
|
}
|
|
else if (tickCount % 10 == 0)
|
|
{
|
|
if (getHealth() < getMaxHealth()) setHealth(getHealth() + 1);
|
|
}
|
|
}
|
|
|
|
if (random->nextInt(10) == 0)
|
|
{
|
|
float maxDist = 32;
|
|
vector<shared_ptr<Entity> > *crystals = level->getEntitiesOfClass(typeid(EnderCrystal), bb->grow(maxDist, maxDist, maxDist));
|
|
if ( crystals )
|
|
{
|
|
shared_ptr<EnderCrystal> crystal = nullptr;
|
|
double nearest = Double::MAX_VALUE;
|
|
for (auto& it : *crystals )
|
|
{
|
|
shared_ptr<EnderCrystal> ec = dynamic_pointer_cast<EnderCrystal>(it);
|
|
double dist = ec->distanceToSqr(shared_from_this());
|
|
if (dist < nearest)
|
|
{
|
|
nearest = dist;
|
|
crystal = ec;
|
|
}
|
|
}
|
|
delete crystals;
|
|
nearestCrystal = crystal;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EnderDragon::checkAttack()
|
|
{
|
|
//if (tickCount % 20 == 0)
|
|
{
|
|
// Vec3 *v = getViewVector(1);
|
|
// double xdd = 0;
|
|
// double ydd = -1;
|
|
// double zdd = 0;
|
|
|
|
// double x = (body.bb.x0 + body.bb.x1) / 2;
|
|
// double y = (body.bb.y0 + body.bb.y1) / 2 - 2;
|
|
// double z = (body.bb.z0 + body.bb.z1) / 2;
|
|
|
|
}
|
|
}
|
|
|
|
void EnderDragon::knockBack(vector<shared_ptr<Entity> > *entities)
|
|
{
|
|
double xm = (body->bb->x0 + body->bb->x1) / 2;
|
|
// double ym = (body.bb.y0 + body.bb.y1) / 2;
|
|
double zm = (body->bb->z0 + body->bb->z1) / 2;
|
|
|
|
if ( entities )
|
|
{
|
|
for ( auto& it : *entities )
|
|
{
|
|
if (it->instanceof(eTYPE_LIVINGENTITY))
|
|
{
|
|
shared_ptr<LivingEntity> e = dynamic_pointer_cast<LivingEntity>(it);
|
|
double xd = e->x - xm;
|
|
double zd = e->z - zm;
|
|
double dd = xd * xd + zd * zd;
|
|
e->push(xd / dd * 4, 0.2f, zd / dd * 4);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void EnderDragon::hurt(vector<shared_ptr<Entity> > *entities)
|
|
{
|
|
if ( entities )
|
|
{
|
|
for ( auto& it : *entities )
|
|
{
|
|
|
|
if ( it->instanceof(eTYPE_LIVINGENTITY))
|
|
{
|
|
shared_ptr<LivingEntity> e = dynamic_pointer_cast<LivingEntity>(it);
|
|
DamageSource* damageSource = DamageSource::mobAttack(dynamic_pointer_cast<LivingEntity>(shared_from_this()));
|
|
if ( damageSource )
|
|
{
|
|
e->hurt(damageSource, 10);
|
|
delete damageSource;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void EnderDragon::findNewTarget()
|
|
{
|
|
shared_ptr<Player> playerNearestToEgg = nullptr;
|
|
|
|
// Update current action
|
|
switch(getSynchedAction())
|
|
{
|
|
case e_EnderdragonAction_Takeoff:
|
|
case e_EnderdragonAction_HoldingPattern:
|
|
{
|
|
if(!newTarget && m_currentPath != NULL && m_currentPath->isDone())
|
|
{
|
|
// Distance is 64, which is the radius of the circle
|
|
int eggHeight = max(level->seaLevel + 5, level->getTopSolidBlock(PODIUM_X_POS,PODIUM_Z_POS)); //level->getHeightmap(4,4);
|
|
playerNearestToEgg = level->getNearestPlayer(PODIUM_X_POS, eggHeight, PODIUM_Z_POS, 64.0);
|
|
double dist = 64.0f;
|
|
if(playerNearestToEgg != NULL)
|
|
{
|
|
dist = playerNearestToEgg->distanceToSqr(PODIUM_X_POS, eggHeight, PODIUM_Z_POS);
|
|
dist /= (8*8*8);
|
|
}
|
|
//app.DebugPrintf("Adjusted dist is %f\n", dist);
|
|
|
|
if( random->nextInt(m_remainingCrystalsCount + 3) == 0 )
|
|
{
|
|
setSynchedAction(e_EnderdragonAction_LandingApproach);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: LandingApproach\n");
|
|
#endif
|
|
}
|
|
// More likely to strafe a player if they are close to the egg, or there are not many crystals remaining
|
|
else if( playerNearestToEgg != NULL && (random->nextInt( abs(dist) + 2 ) == 0 || random->nextInt( m_remainingCrystalsCount + 2 ) == 0) )
|
|
{
|
|
setSynchedAction(e_EnderdragonAction_StrafePlayer);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: StrafePlayer\n");
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case e_EnderdragonAction_StrafePlayer:
|
|
// Always return to the holding pattern after strafing
|
|
if(m_currentPath == NULL || (m_currentPath->isDone() && newTarget) )
|
|
{
|
|
setSynchedAction(e_EnderdragonAction_HoldingPattern);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: HoldingPattern\n");
|
|
#endif
|
|
}
|
|
break;
|
|
case e_EnderdragonAction_Landing:
|
|
// setSynchedAction(e_EnderdragonAction_Sitting_Flaming);
|
|
//#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
// app.DebugPrintf("Dragon action is now: SittingFlaming\n");
|
|
//#endif
|
|
// m_actionTicks = FLAME_TICKS;
|
|
|
|
m_flameAttacks = 0;
|
|
setSynchedAction(e_EnderdragonAction_Sitting_Scanning);
|
|
attackTarget = level->getNearestPlayer( shared_from_this(), SITTING_ATTACK_VIEW_RANGE, SITTING_ATTACK_Y_VIEW_RANGE );
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: SittingScanning\n");
|
|
#endif
|
|
m_actionTicks = 0;
|
|
break;
|
|
};
|
|
|
|
newTarget = false;
|
|
|
|
//if (random->nextInt(2) == 0 && level->players.size() > 0)
|
|
if(getSynchedAction() == e_EnderdragonAction_StrafePlayer && playerNearestToEgg != NULL)
|
|
{
|
|
attackTarget = playerNearestToEgg;
|
|
strafeAttackTarget();
|
|
}
|
|
else if(getSynchedAction() == e_EnderdragonAction_LandingApproach)
|
|
{
|
|
// Generate a new path if we don't currently have one
|
|
if( m_currentPath == NULL || m_currentPath->isDone() )
|
|
{
|
|
int currentNodeIndex = findClosestNode();
|
|
|
|
// To get the angle to the player correct when landing, head to a node diametrically opposite the player, then swoop in to 4,4
|
|
int eggHeight = max( level->seaLevel + 5, level->getTopSolidBlock(PODIUM_X_POS,PODIUM_Z_POS) ); //level->getHeightmap(4,4);
|
|
playerNearestToEgg = level->getNearestPlayer(PODIUM_X_POS, eggHeight, PODIUM_Z_POS, 128.0);
|
|
|
|
int targetNodeIndex = 0 ;
|
|
if(playerNearestToEgg != NULL)
|
|
{
|
|
Vec3 *aim = Vec3::newTemp(playerNearestToEgg->x, 0, playerNearestToEgg->z)->normalize();
|
|
//app.DebugPrintf("Final marker node near (%f,%d,%f)\n", -aim->x*40,105,-aim->z*40 );
|
|
targetNodeIndex = findClosestNode(-aim->x*40,105.0,-aim->z*40);
|
|
}
|
|
else
|
|
{
|
|
targetNodeIndex = findClosestNode(40.0, eggHeight, 0.0);
|
|
}
|
|
Node finalNode(PODIUM_X_POS, eggHeight, PODIUM_Z_POS);
|
|
|
|
if(m_currentPath != NULL) delete m_currentPath;
|
|
m_currentPath = findPath(currentNodeIndex,targetNodeIndex, &finalNode);
|
|
|
|
// Always skip the first node (as that's where we are already)
|
|
if(m_currentPath != NULL) m_currentPath->next();
|
|
}
|
|
|
|
m_actionTicks = 0;
|
|
|
|
navigateToNextPathNode();
|
|
|
|
if(m_currentPath != NULL && m_currentPath->isDone())
|
|
{
|
|
setSynchedAction(e_EnderdragonAction_Landing);
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: Landing\n");
|
|
#endif
|
|
}
|
|
}
|
|
else if(getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Attacking ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Scanning)
|
|
{
|
|
// Does no movement
|
|
}
|
|
else
|
|
{
|
|
// Default is e_EnderdragonAction_HoldingPattern
|
|
// Generate a new path if we don't currently have one
|
|
if(m_currentPath == NULL || m_currentPath->isDone() )
|
|
{
|
|
int currentNodeIndex = findClosestNode();
|
|
int targetNodeIndex = currentNodeIndex;
|
|
//if(random->nextInt(4) == 0) m_holdingPatternClockwise = !m_holdingPatternClockwise;
|
|
|
|
if( getSynchedAction() == e_EnderdragonAction_Takeoff)
|
|
{
|
|
Vec3 *v = getHeadLookVector(1);
|
|
targetNodeIndex = findClosestNode(-v->x*40,105.0,-v->z*40);
|
|
}
|
|
else
|
|
{
|
|
if(random->nextInt(8) == 0)
|
|
{
|
|
m_holdingPatternClockwise = !m_holdingPatternClockwise;
|
|
targetNodeIndex = targetNodeIndex + 6;
|
|
}
|
|
|
|
if(m_holdingPatternClockwise) targetNodeIndex = targetNodeIndex + 1;
|
|
else targetNodeIndex = targetNodeIndex - 1;
|
|
}
|
|
|
|
if(m_remainingCrystalsCount <= 0)
|
|
{
|
|
// If no crystals left, navigate only between nodes 12-19
|
|
targetNodeIndex -= 12;
|
|
targetNodeIndex = targetNodeIndex&7; // 4J-RR - was %8, but that could create a result of -1 here when targetNodeIndex was 11
|
|
targetNodeIndex += 12;
|
|
}
|
|
else
|
|
{
|
|
// If crystals are left, navigate only between nodes 0-11
|
|
targetNodeIndex = targetNodeIndex%12;
|
|
if(targetNodeIndex < 0) targetNodeIndex += 12;
|
|
}
|
|
|
|
if(m_currentPath != NULL) delete m_currentPath;
|
|
m_currentPath = findPath(currentNodeIndex,targetNodeIndex);
|
|
|
|
// Always skip the first node (as that's where we are already)
|
|
if(m_currentPath != NULL) m_currentPath->next();
|
|
}
|
|
|
|
navigateToNextPathNode();
|
|
|
|
if(getSynchedAction() != e_EnderdragonAction_StrafePlayer) attackTarget = nullptr;
|
|
}
|
|
}
|
|
|
|
float EnderDragon::rotWrap(double d)
|
|
{
|
|
while (d >= 180)
|
|
d -= 360;
|
|
while (d < -180)
|
|
d += 360;
|
|
return (float) d;
|
|
}
|
|
|
|
bool EnderDragon::checkWalls(AABB *bb)
|
|
{
|
|
int x0 = Mth::floor(bb->x0);
|
|
int y0 = Mth::floor(bb->y0);
|
|
int z0 = Mth::floor(bb->z0);
|
|
int x1 = Mth::floor(bb->x1);
|
|
int y1 = Mth::floor(bb->y1);
|
|
int z1 = Mth::floor(bb->z1);
|
|
bool hitWall = false;
|
|
bool destroyedTile = false;
|
|
for (int x = x0; x <= x1; x++)
|
|
{
|
|
for (int y = y0; y <= y1; y++)
|
|
{
|
|
for (int z = z0; z <= z1; z++)
|
|
{
|
|
int t = level->getTile(x, y, z);
|
|
// 4J Stu - Don't remove fire
|
|
if (t == 0 || t == Tile::fire_Id)
|
|
{
|
|
|
|
}
|
|
else if (t == Tile::obsidian_Id || t == Tile::endStone_Id || t == Tile::unbreakable_Id || !level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING))
|
|
{
|
|
hitWall = true;
|
|
}
|
|
else
|
|
{
|
|
destroyedTile = level->removeTile(x, y, z) || destroyedTile;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (destroyedTile)
|
|
{
|
|
double x = bb->x0 + (bb->x1 - bb->x0) * random->nextFloat();
|
|
double y = bb->y0 + (bb->y1 - bb->y0) * random->nextFloat();
|
|
double z = bb->z0 + (bb->z1 - bb->z0) * random->nextFloat();
|
|
level->addParticle(eParticleType_largeexplode, x, y, z, 0, 0, 0);
|
|
}
|
|
|
|
return hitWall;
|
|
}
|
|
|
|
bool EnderDragon::hurt(shared_ptr<MultiEntityMobPart> MultiEntityMobPart, DamageSource *source, float damage)
|
|
{
|
|
if (MultiEntityMobPart != head)
|
|
{
|
|
damage = damage / 4 + 1;
|
|
}
|
|
|
|
//float rot1 = yRot * PI / 180;
|
|
//float ss1 = sin(rot1);
|
|
//float cc1 = cos(rot1);
|
|
|
|
//xTarget = x + ss1 * 5 + (random->nextFloat() - 0.5f) * 2;
|
|
//yTarget = y + random->nextFloat() * 3 + 1;
|
|
//zTarget = z - cc1 * 5 + (random->nextFloat() - 0.5f) * 2;
|
|
//attackTarget = NULL;
|
|
|
|
if ( source->getEntity() != NULL && source->getEntity()->instanceof(eTYPE_PLAYER) || source->isExplosion() )
|
|
{
|
|
int healthBefore = getHealth();
|
|
reallyHurt(source, damage);
|
|
|
|
//if(!level->isClientSide) app.DebugPrintf("Health is now %d\n", health);
|
|
if( getHealth() <= 0 &&
|
|
!( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Attacking) )
|
|
{
|
|
setHealth(1);
|
|
|
|
if( setSynchedAction(e_EnderdragonAction_LandingApproach) )
|
|
{
|
|
if( m_currentPath != NULL )
|
|
{
|
|
while(!m_currentPath->isDone())
|
|
{
|
|
m_currentPath->next();
|
|
}
|
|
}
|
|
app.DebugPrintf("Dragon should be dead, so landing.\n");
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: LandingApproach\n");
|
|
#endif
|
|
findNewTarget();
|
|
}
|
|
}
|
|
|
|
if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Attacking)
|
|
{
|
|
m_sittingDamageReceived += healthBefore - getHealth();
|
|
|
|
if(m_sittingDamageReceived > (SITTING_ALLOWED_DAMAGE_PERCENTAGE*getMaxHealth() ) )
|
|
{
|
|
m_sittingDamageReceived = 0;
|
|
setSynchedAction(e_EnderdragonAction_Takeoff);
|
|
newTarget = true;
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: Takeoff\n");
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool EnderDragon::hurt(DamageSource *source, float damage)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool EnderDragon::reallyHurt(DamageSource *source, float damage)
|
|
{
|
|
return Mob::hurt(source, damage);
|
|
}
|
|
|
|
void EnderDragon::tickDeath()
|
|
{
|
|
if( getSynchedAction() != e_EnderdragonAction_Sitting_Flaming &&
|
|
getSynchedAction() != e_EnderdragonAction_Sitting_Scanning &&
|
|
getSynchedAction() != e_EnderdragonAction_Sitting_Attacking)
|
|
{
|
|
if(!level->isClientSide) setHealth(1);
|
|
return;
|
|
}
|
|
|
|
dragonDeathTime++;
|
|
if (dragonDeathTime >= 180 && dragonDeathTime <= 200)
|
|
{
|
|
float xo = (random->nextFloat() - 0.5f) * 8;
|
|
float yo = (random->nextFloat() - 0.5f) * 4;
|
|
float zo = (random->nextFloat() - 0.5f) * 8;
|
|
level->addParticle(eParticleType_hugeexplosion, x + xo, y + 2 + yo, z + zo, 0, 0, 0);
|
|
}
|
|
if (!level->isClientSide)
|
|
{
|
|
if (dragonDeathTime > 150 && dragonDeathTime % 5 == 0)
|
|
{
|
|
int xpCount = 1000;
|
|
while (xpCount > 0)
|
|
{
|
|
int newCount = ExperienceOrb::getExperienceValue(xpCount);
|
|
xpCount -= newCount;
|
|
level->addEntity(shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x, y, z, newCount) ));
|
|
}
|
|
}
|
|
if (dragonDeathTime == 1)
|
|
{
|
|
level->globalLevelEvent(LevelEvent::SOUND_DRAGON_DEATH, (int) x, (int) y, (int) z, 0);
|
|
}
|
|
}
|
|
move(0, 0.1f, 0);
|
|
yBodyRot = yRot += 20.0f;
|
|
|
|
if (dragonDeathTime == 200 && !level->isClientSide)
|
|
{
|
|
//level->levelEvent(NULL, LevelEvent::ENDERDRAGON_KILLED, (int) x, (int) y, (int) z, 0);
|
|
|
|
int xpCount = 2000;
|
|
while (xpCount > 0)
|
|
{
|
|
int newCount = ExperienceOrb::getExperienceValue(xpCount);
|
|
xpCount -= newCount;
|
|
level->addEntity(shared_ptr<ExperienceOrb>( new ExperienceOrb(level, x, y, z, newCount)));
|
|
}
|
|
int xo = 5 + random->nextInt(2) * 2 - 1;
|
|
int zo = 5 + random->nextInt(2) * 2 - 1;
|
|
if (random->nextInt(2) == 0)
|
|
{
|
|
xo = 0;
|
|
}
|
|
else
|
|
{
|
|
zo = 0;
|
|
}
|
|
// 4J-PB changed to center this between the pillars
|
|
spawnExitPortal(0,0);//Mth::floor(x), Mth::floor(z));
|
|
remove();
|
|
}
|
|
}
|
|
|
|
void EnderDragon::spawnExitPortal(int x, int z)
|
|
{
|
|
int y = level->seaLevel;
|
|
|
|
TheEndPortal::allowAnywhere(true);
|
|
|
|
int r = 4;
|
|
for (int yy = y - 1; yy <= y + 32; yy++)
|
|
{
|
|
for (int xx = x - r; xx <= x + r; xx++)
|
|
{
|
|
for (int zz = z - r; zz <= z + r; zz++)
|
|
{
|
|
double xd = xx - x;
|
|
double zd = zz - z;
|
|
double d = sqrt(xd * xd + zd * zd);
|
|
if (d <= r - 0.5)
|
|
{
|
|
if (yy < y)
|
|
{
|
|
if (d > r - 1 - 0.5)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
level->setTileAndUpdate(xx, yy, zz, Tile::unbreakable_Id);
|
|
}
|
|
}
|
|
else if (yy > y)
|
|
{
|
|
level->setTileAndUpdate(xx, yy, zz, 0);
|
|
}
|
|
else
|
|
{
|
|
if (d > r - 1 - 0.5)
|
|
{
|
|
level->setTileAndUpdate(xx, yy, zz, Tile::unbreakable_Id);
|
|
}
|
|
else
|
|
{
|
|
level->setTileAndUpdate(xx, yy, zz, Tile::endPortalTile_Id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
level->setTileAndUpdate(x, y + 0, z, Tile::unbreakable_Id);
|
|
level->setTileAndUpdate(x, y + 1, z, Tile::unbreakable_Id);
|
|
level->setTileAndUpdate(x, y + 2, z, Tile::unbreakable_Id);
|
|
level->setTileAndUpdate(x - 1, y + 2, z, Tile::torch_Id);
|
|
level->setTileAndUpdate(x + 1, y + 2, z, Tile::torch_Id);
|
|
level->setTileAndUpdate(x, y + 2, z - 1, Tile::torch_Id);
|
|
level->setTileAndUpdate(x, y + 2, z + 1, Tile::torch_Id);
|
|
level->setTileAndUpdate(x, y + 3, z, Tile::unbreakable_Id);
|
|
level->setTileAndUpdate(x, y + 4, z, Tile::dragonEgg_Id);
|
|
|
|
// 4J-PB - The podium can be floating with nothing under it, so put some whiteStone under it if this is the case
|
|
for (int yy = y - 5; yy < y - 1; yy++)
|
|
{
|
|
for (int xx = x - (r - 1); xx <= x + (r - 1); xx++)
|
|
{
|
|
for (int zz = z - (r - 1); zz <= z + (r - 1); zz++)
|
|
{
|
|
if(level->isEmptyTile(xx,yy,zz))
|
|
{
|
|
level->setTileAndUpdate(xx, yy, zz, Tile::endStone_Id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TheEndPortal::allowAnywhere(false);
|
|
}
|
|
|
|
void EnderDragon::checkDespawn()
|
|
{
|
|
}
|
|
|
|
vector<shared_ptr<Entity> > *EnderDragon::getSubEntities()
|
|
{
|
|
return &subEntities;
|
|
}
|
|
|
|
bool EnderDragon::isPickable()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Level *EnderDragon::getLevel()
|
|
{
|
|
return level;
|
|
}
|
|
|
|
int EnderDragon::getAmbientSound()
|
|
{
|
|
return eSoundType_MOB_ENDERDRAGON_GROWL; //"mob.enderdragon.growl";
|
|
}
|
|
|
|
int EnderDragon::getHurtSound()
|
|
{
|
|
return eSoundType_MOB_ENDERDRAGON_HIT; //"mob.enderdragon.hit";
|
|
}
|
|
|
|
float EnderDragon::getSoundVolume()
|
|
{
|
|
return 5;
|
|
}
|
|
|
|
// 4J Added for new dragon behaviour
|
|
bool EnderDragon::setSynchedAction(EEnderdragonAction action, bool force /*= false*/)
|
|
{
|
|
bool validTransition = false;
|
|
// Check if this is a valid state transition
|
|
switch(getSynchedAction())
|
|
{
|
|
case e_EnderdragonAction_HoldingPattern:
|
|
switch(action)
|
|
{
|
|
case e_EnderdragonAction_StrafePlayer:
|
|
case e_EnderdragonAction_LandingApproach:
|
|
validTransition = true;
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_StrafePlayer:
|
|
switch(action)
|
|
{
|
|
case e_EnderdragonAction_HoldingPattern:
|
|
case e_EnderdragonAction_LandingApproach:
|
|
validTransition = true;
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_LandingApproach:
|
|
switch(action)
|
|
{
|
|
case e_EnderdragonAction_Landing:
|
|
validTransition = true;
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_Landing:
|
|
switch(action)
|
|
{
|
|
case e_EnderdragonAction_Sitting_Flaming:
|
|
case e_EnderdragonAction_Sitting_Scanning:
|
|
validTransition = true;
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_Takeoff:
|
|
switch(action)
|
|
{
|
|
case e_EnderdragonAction_HoldingPattern:
|
|
validTransition = true;
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_Sitting_Flaming:
|
|
switch(action)
|
|
{
|
|
case e_EnderdragonAction_Sitting_Scanning:
|
|
case e_EnderdragonAction_Sitting_Attacking:
|
|
case e_EnderdragonAction_Takeoff:
|
|
validTransition = true;
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_Sitting_Scanning:
|
|
switch(action)
|
|
{
|
|
case e_EnderdragonAction_Sitting_Flaming:
|
|
case e_EnderdragonAction_Sitting_Attacking:
|
|
case e_EnderdragonAction_Takeoff:
|
|
validTransition = true;
|
|
break;
|
|
};
|
|
break;
|
|
case e_EnderdragonAction_Sitting_Attacking:
|
|
switch(action)
|
|
{
|
|
case e_EnderdragonAction_Sitting_Flaming:
|
|
case e_EnderdragonAction_Sitting_Scanning:
|
|
case e_EnderdragonAction_Takeoff:
|
|
validTransition = true;
|
|
break;
|
|
};
|
|
break;
|
|
};
|
|
|
|
if( force || validTransition )
|
|
{
|
|
entityData->set(DATA_ID_SYNCHED_ACTION, action);
|
|
}
|
|
else
|
|
{
|
|
app.DebugPrintf("EnderDragon: Invalid state transition from %d to %d\n", getSynchedAction(), action);
|
|
}
|
|
|
|
return force || validTransition;
|
|
}
|
|
|
|
EnderDragon::EEnderdragonAction EnderDragon::getSynchedAction()
|
|
{
|
|
return (EEnderdragonAction)entityData->getInteger(DATA_ID_SYNCHED_ACTION);
|
|
}
|
|
|
|
void EnderDragon::handleCrystalDestroyed(DamageSource *source)
|
|
{
|
|
AABB *tempBB = AABB::newTemp(PODIUM_X_POS,84.0,PODIUM_Z_POS,PODIUM_X_POS+1.0,85.0,PODIUM_Z_POS+1.0);
|
|
vector<shared_ptr<Entity> > *crystals = level->getEntitiesOfClass(typeid(EnderCrystal), tempBB->grow(48, 40, 48));
|
|
m_remainingCrystalsCount = (int)crystals->size() - 1;
|
|
if(m_remainingCrystalsCount < 0) m_remainingCrystalsCount = 0;
|
|
delete crystals;
|
|
|
|
app.DebugPrintf("Crystal count is now %d\n",m_remainingCrystalsCount);
|
|
|
|
//--m_remainingCrystalsCount;
|
|
|
|
if(m_remainingCrystalsCount%2 == 0)
|
|
{
|
|
if(setSynchedAction(e_EnderdragonAction_LandingApproach))
|
|
{
|
|
if( m_currentPath != NULL )
|
|
{
|
|
while(!m_currentPath->isDone())
|
|
{
|
|
m_currentPath->next();
|
|
}
|
|
}
|
|
m_actionTicks = 1;
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: LandingApproach\n");
|
|
#endif
|
|
}
|
|
}
|
|
else if(source->getEntity() != NULL && source->getEntity()->instanceof(eTYPE_PLAYER))
|
|
{
|
|
if(setSynchedAction(e_EnderdragonAction_StrafePlayer))
|
|
{
|
|
attackTarget = dynamic_pointer_cast<Player>(source->getEntity());
|
|
#if PRINT_DRAGON_STATE_CHANGE_MESSAGES
|
|
app.DebugPrintf("Dragon action is now: StrafePlayer\n");
|
|
#endif
|
|
strafeAttackTarget();
|
|
}
|
|
}
|
|
}
|
|
|
|
void EnderDragon::strafeAttackTarget()
|
|
{
|
|
app.DebugPrintf("Setting path to strafe attack target\n");
|
|
int currentNodeIndex = findClosestNode();
|
|
int targetNodeIndex = findClosestNode(attackTarget->x,attackTarget->y,attackTarget->z);
|
|
|
|
int finalXTarget = attackTarget->x;
|
|
int finalZTarget = attackTarget->z;
|
|
|
|
double xd = finalXTarget - x;
|
|
double zd = finalZTarget - z;
|
|
double sd = sqrt(xd * xd + zd * zd);
|
|
double ho = 0.4f + sd / 80.0f - 1;
|
|
if (ho > 10) ho = 10;
|
|
int finalYTarget = attackTarget->bb->y0 + ho;
|
|
|
|
Node finalNode(finalXTarget, finalYTarget, finalZTarget);
|
|
|
|
if(m_currentPath != NULL) delete m_currentPath;
|
|
m_currentPath = findPath(currentNodeIndex,targetNodeIndex, &finalNode);
|
|
|
|
if(m_currentPath != NULL)
|
|
{
|
|
// Always skip the first node (as that's where we are already)
|
|
m_currentPath->next();
|
|
|
|
navigateToNextPathNode();
|
|
}
|
|
}
|
|
|
|
void EnderDragon::navigateToNextPathNode()
|
|
{
|
|
if(m_currentPath != NULL && !m_currentPath->isDone())
|
|
{
|
|
Vec3 *curr = m_currentPath->currentPos();
|
|
|
|
m_currentPath->next();
|
|
xTarget = curr->x;
|
|
|
|
if(getSynchedAction() == e_EnderdragonAction_LandingApproach && m_currentPath->isDone())
|
|
{
|
|
// When heading to the last node on the landing approach, we want the yCoord to be exact
|
|
yTarget = curr->y;
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
yTarget = curr->y + random->nextFloat() * 20;
|
|
} while( yTarget < (curr->y) );
|
|
}
|
|
zTarget = curr->z;
|
|
app.DebugPrintf("Path node pos is (%f,%f,%f)\n",curr->x,curr->y,curr->z);
|
|
app.DebugPrintf("Setting new target to (%f,%f,%f)\n",xTarget, yTarget, zTarget);
|
|
}
|
|
}
|
|
|
|
int EnderDragon::findClosestNode()
|
|
{
|
|
// Setup all the nodes on the first time this is called
|
|
if(m_nodes->data[0] == NULL)
|
|
{
|
|
// Path nodes for navigation
|
|
// 0 - 11 are the outer ring at 60 blocks from centre
|
|
// 12 - 19 are the middle ring at 40 blocks from centre
|
|
// 20 - 23 are the inner ring at 20 blocks from centre
|
|
int nodeX=0;
|
|
int nodeY=0;
|
|
int nodeZ=0;
|
|
int multiplier = 0;
|
|
for(unsigned int i = 0; i < 24; ++i)
|
|
{
|
|
int yAdjustment = 5;
|
|
multiplier = i;
|
|
if(i < 12)
|
|
{
|
|
nodeX=60 * Mth::cos(2*(-PI+(PI/12)*multiplier));
|
|
nodeZ=60 * Mth::sin(2*(-PI+(PI/12)*multiplier));
|
|
}
|
|
else if(i < 20)
|
|
{
|
|
multiplier -= 12;
|
|
nodeX=40 * Mth::cos(2*(-PI+(PI/8)*multiplier));
|
|
nodeZ=40 * Mth::sin(2*(-PI+(PI/8)*multiplier));
|
|
yAdjustment += 10; // Make the target well above the top of the towers
|
|
}
|
|
else
|
|
{
|
|
multiplier -= 20;
|
|
nodeX=20 * Mth::cos(2*(-PI+(PI/4)*multiplier));
|
|
nodeZ=20 * Mth::sin(2*(-PI+(PI/4)*multiplier));
|
|
}
|
|
// Fix for #77202 - TU9: Content: Gameplay: The Ender Dragon sometimes flies through terrain
|
|
// Add minimum height
|
|
nodeY = max( (level->seaLevel + 10), level->getTopSolidBlock(nodeX, nodeZ) + yAdjustment );
|
|
|
|
app.DebugPrintf("Node %d is at (%d,%d,%d)\n", i, nodeX, nodeY, nodeZ);
|
|
|
|
m_nodes->data[i] = new Node(nodeX,nodeY,nodeZ);
|
|
|
|
//level->setTile(nodeX,nodeY,nodeZ,Tile::obsidian_Id);
|
|
}
|
|
|
|
m_nodeAdjacency[0] = (1<<11) | (1<<1) | (1<<12);
|
|
m_nodeAdjacency[1] = (1<<0) | (1<<2) | (1<<13);
|
|
m_nodeAdjacency[2] = (1<<1) | (1<<3) | (1<<13);
|
|
m_nodeAdjacency[3] = (1<<2) | (1<<4) | (1<<14);
|
|
m_nodeAdjacency[4] = (1<<3) | (1<<5) | (1<<15);
|
|
m_nodeAdjacency[5] = (1<<4) | (1<<6) | (1<<15);
|
|
m_nodeAdjacency[6] = (1<<5) | (1<<7) | (1<<16);
|
|
m_nodeAdjacency[7] = (1<<6) | (1<<8) | (1<<17);
|
|
m_nodeAdjacency[8] = (1<<7) | (1<<9) | (1<<17);
|
|
m_nodeAdjacency[9] = (1<<8) | (1<<10) | (1<<18);
|
|
m_nodeAdjacency[10] = (1<<9) | (1<<11) | (1<<19);
|
|
m_nodeAdjacency[11] = (1<<10) | (1<<0) | (1<<19);
|
|
|
|
m_nodeAdjacency[12] = (1<<0) | (1<<13) | (1<<20) | (1<<19);
|
|
m_nodeAdjacency[13] = (1<<1) | (1<<2) | (1<<14) | (1<<21) | (1<<20) | (1<<12);
|
|
m_nodeAdjacency[14] = (1<<3) | (1<<15) | (1<<21) | (1<<13);
|
|
m_nodeAdjacency[15] = (1<<4) | (1<<5) | (1<<16) | (1<<22) | (1<<21) | (1<<14);
|
|
m_nodeAdjacency[16] = (1<<6) | (1<<17) | (1<<22) | (1<<15);
|
|
m_nodeAdjacency[17] = (1<<7) | (1<<8) | (1<<18) | (1<<23) | (1<<22) | (1<<16);
|
|
m_nodeAdjacency[18] = (1<<9) | (1<<19) | (1<<23) | (1<<17);
|
|
m_nodeAdjacency[19] = (1<<10) | (1<<11) | (1<<12) | (1<<20) | (1<<23) | (1<<18);
|
|
|
|
m_nodeAdjacency[20] = (1<<12) | (1<<13) | (1<<21) | (1<<22) | (1<<23) | (1<<19);
|
|
m_nodeAdjacency[21] = (1<<14) | (1<<15) | (1<<22) | (1<<23) | (1<<20) | (1<<13);
|
|
m_nodeAdjacency[22] = (1<<15) | (1<<16) | (1<<17) | (1<<23) | (1<<20) | (1<<21);
|
|
m_nodeAdjacency[23] = (1<<17) | (1<<18) | (1<<19) | (1<<20) | (1<<21) | (1<<22);
|
|
}
|
|
|
|
return findClosestNode(x,y,z);
|
|
}
|
|
|
|
int EnderDragon::findClosestNode(double tX, double tY, double tZ)
|
|
{
|
|
float closestDist = 100.0f;
|
|
int closestIndex = 0;
|
|
Node *currentPos = new Node((int) floor(tX), (int) floor(tY), (int) floor(tZ));
|
|
int startIndex = 0;
|
|
if(m_remainingCrystalsCount <= 0)
|
|
{
|
|
// If not crystals are left then we try and stay in the middle ring and avoid the outer ring
|
|
startIndex = 12;
|
|
}
|
|
for(unsigned int i = startIndex; i < 24; ++i)
|
|
{
|
|
if( m_nodes->data[i] != NULL )
|
|
{
|
|
float dist = m_nodes->data[i]->distanceTo(currentPos);
|
|
if(dist < closestDist)
|
|
{
|
|
closestDist = dist;
|
|
closestIndex = i;
|
|
}
|
|
}
|
|
}
|
|
delete currentPos;
|
|
return closestIndex;
|
|
}
|
|
|
|
// 4J Stu - A* taken from PathFinder and modified
|
|
Path *EnderDragon::findPath(int startIndex, int endIndex, Node *finalNode /* = NULL */)
|
|
{
|
|
for(unsigned int i = 0; i < 24; ++i)
|
|
{
|
|
Node *n = m_nodes->data[i];
|
|
n->closed = false;
|
|
n->f = 0;
|
|
n->g = 0;
|
|
n->h = 0;
|
|
n->cameFrom = NULL;
|
|
n->heapIdx = -1;
|
|
}
|
|
|
|
Node *from = m_nodes->data[startIndex];
|
|
Node *to = m_nodes->data[endIndex];
|
|
|
|
from->g = 0;
|
|
from->h = from->distanceTo(to);
|
|
from->f = from->h;
|
|
|
|
openSet->clear();
|
|
openSet->insert(from);
|
|
|
|
Node *closest = from;
|
|
|
|
int minimumNodeIndex = 0;
|
|
if(m_remainingCrystalsCount <= 0)
|
|
{
|
|
// If not crystals are left then we try and stay in the middle ring and avoid the outer ring
|
|
minimumNodeIndex = 12;
|
|
}
|
|
|
|
while (!openSet->isEmpty())
|
|
{
|
|
Node *x = openSet->pop();
|
|
|
|
if (x->equals(to))
|
|
{
|
|
app.DebugPrintf("Found path from %d to %d\n", startIndex, endIndex);
|
|
if(finalNode != NULL)
|
|
{
|
|
finalNode->cameFrom = to;
|
|
to = finalNode;
|
|
}
|
|
return reconstruct_path(from, to);
|
|
}
|
|
|
|
if (x->distanceTo(to) < closest->distanceTo(to))
|
|
{
|
|
closest = x;
|
|
}
|
|
x->closed = true;
|
|
|
|
unsigned int xIndex = 0;
|
|
for(unsigned int i = 0; i < 24; ++i)
|
|
{
|
|
if(m_nodes->data[i] == x)
|
|
{
|
|
xIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (int i = minimumNodeIndex; i < 24; i++)
|
|
{
|
|
if(m_nodeAdjacency[xIndex] & (1<<i))
|
|
{
|
|
Node *y = m_nodes->data[i];
|
|
|
|
if(y->closed) continue;
|
|
|
|
float tentative_g_score = x->g + x->distanceTo(y);
|
|
if (!y->inOpenSet() || tentative_g_score < y->g)
|
|
{
|
|
y->cameFrom = x;
|
|
y->g = tentative_g_score;
|
|
y->h = y->distanceTo(to);
|
|
if (y->inOpenSet())
|
|
{
|
|
openSet->changeCost(y, y->g + y->h);
|
|
}
|
|
else
|
|
{
|
|
y->f = y->g + y->h;
|
|
openSet->insert(y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (closest == from) return NULL;
|
|
app.DebugPrintf("Failed to find path from %d to %d\n", startIndex, endIndex);
|
|
if(finalNode != NULL)
|
|
{
|
|
finalNode->cameFrom = closest;
|
|
closest = finalNode;
|
|
}
|
|
return reconstruct_path(from, closest);
|
|
}
|
|
|
|
// function reconstruct_path(came_from,current_node)
|
|
Path *EnderDragon::reconstruct_path(Node *from, Node *to)
|
|
{
|
|
int count = 1;
|
|
Node *n = to;
|
|
while (n->cameFrom != NULL)
|
|
{
|
|
count++;
|
|
n = n->cameFrom;
|
|
}
|
|
|
|
NodeArray nodes = NodeArray(count);
|
|
n = to;
|
|
nodes.data[--count] = n;
|
|
while (n->cameFrom != NULL)
|
|
{
|
|
n = n->cameFrom;
|
|
nodes.data[--count] = n;
|
|
}
|
|
Path *ret = new Path(nodes);
|
|
delete [] nodes.data;
|
|
return ret;
|
|
}
|
|
|
|
void EnderDragon::addAdditonalSaveData(CompoundTag *entityTag)
|
|
{
|
|
app.DebugPrintf("Adding EnderDragon additional save data\n");
|
|
entityTag->putShort(L"RemainingCrystals", m_remainingCrystalsCount);
|
|
entityTag->putInt(L"DragonState", (int)getSynchedAction() );
|
|
|
|
Mob::addAdditonalSaveData(entityTag);
|
|
}
|
|
|
|
void EnderDragon::readAdditionalSaveData(CompoundTag *tag)
|
|
{
|
|
app.DebugPrintf("Reading EnderDragon additional save data\n");
|
|
m_remainingCrystalsCount = tag->getShort(L"RemainingCrystals");
|
|
if(!tag->contains(L"RemainingCrystals")) m_remainingCrystalsCount = CRYSTAL_COUNT;
|
|
|
|
if(tag->contains(L"DragonState")) setSynchedAction( (EEnderdragonAction)tag->getInt(L"DragonState"), true);
|
|
|
|
Mob::readAdditionalSaveData(tag);
|
|
}
|
|
|
|
float EnderDragon::getTilt(float a)
|
|
{
|
|
float tilt = 0.0f;
|
|
//if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
// getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
// getSynchedAction() == e_EnderdragonAction_Sitting_Attacking)
|
|
//{
|
|
// tilt = -25.0f;
|
|
// xRot = -25.0f;
|
|
//}
|
|
//else
|
|
{
|
|
double latencyPosAcomponents[3],latencyPosBcomponents[3];
|
|
doubleArray latencyPosA = doubleArray(latencyPosAcomponents,3);
|
|
doubleArray latencyPosB = doubleArray(latencyPosBcomponents,3);
|
|
getLatencyPos(latencyPosA, 5, a);
|
|
getLatencyPos(latencyPosB, 10, a);
|
|
|
|
tilt = (latencyPosA[1] - latencyPosB[1]) * 10;
|
|
}
|
|
//app.DebugPrintf("Tilt is %f\n", tilt);
|
|
|
|
return tilt;
|
|
}
|
|
|
|
double EnderDragon::getHeadYOffset(float a)
|
|
{
|
|
double headYOffset = 0.0;
|
|
if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Attacking)
|
|
{
|
|
headYOffset = -1.0;
|
|
}
|
|
else
|
|
{
|
|
double p1components[3];
|
|
doubleArray p1 = doubleArray(p1components, 3);
|
|
getLatencyPos(p1, 5, 1);
|
|
|
|
double p0components[3];
|
|
doubleArray p0 = doubleArray(p0components, 3);
|
|
getLatencyPos(p0, 0, 1);
|
|
|
|
headYOffset = (p0[1] - p1[1]) * 1;
|
|
}
|
|
//app.DebugPrintf("headYOffset is %f\n", headYOffset);
|
|
return headYOffset;
|
|
}
|
|
|
|
double EnderDragon::getHeadYRotDiff(float a)
|
|
{
|
|
double result = 0.0;
|
|
//if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
// getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
// getSynchedAction() == e_EnderdragonAction_Sitting_Attacking)
|
|
//{
|
|
// result = m_headYRot;
|
|
//}
|
|
return result;
|
|
}
|
|
|
|
double EnderDragon::getHeadPartYOffset(int partIndex, doubleArray bodyPos, doubleArray partPos)
|
|
{
|
|
double result = 0.0;
|
|
if( getSynchedAction() == e_EnderdragonAction_Landing || getSynchedAction() == e_EnderdragonAction_Takeoff )
|
|
{
|
|
int eggHeight = level->getTopSolidBlock(PODIUM_X_POS,PODIUM_Z_POS); //level->getHeightmap(4,4);
|
|
float dist = sqrt( distanceToSqr(PODIUM_X_POS, eggHeight, PODIUM_Z_POS) )/4;
|
|
if( dist < 1.0f ) dist = 1.0f;
|
|
result = partIndex / dist;
|
|
//app.DebugPrintf("getHeadPartYOffset - dist = %f, result = %f (%d)\n", dist, result, partIndex);
|
|
}
|
|
else if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Attacking)
|
|
{
|
|
result = partIndex;
|
|
}
|
|
else
|
|
{
|
|
if(partIndex == 6)
|
|
{
|
|
result = 0.0;
|
|
}
|
|
else
|
|
{
|
|
result = partPos[1] - bodyPos[1];
|
|
}
|
|
}
|
|
//app.DebugPrintf("Part %d is at %f\n", partIndex, result);
|
|
return result;
|
|
}
|
|
|
|
double EnderDragon::getHeadPartYRotDiff(int partIndex, doubleArray bodyPos, doubleArray partPos)
|
|
{
|
|
double result = 0.0;
|
|
//if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
// getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
// getSynchedAction() == e_EnderdragonAction_Sitting_Attacking)
|
|
//{
|
|
// result = m_headYRot / (7 - partIndex);
|
|
//}
|
|
//else
|
|
{
|
|
result = partPos[0] - bodyPos[0];
|
|
}
|
|
//app.DebugPrintf("Part %d is at %f\n", partIndex, result);
|
|
return result;
|
|
}
|
|
|
|
Vec3 *EnderDragon::getHeadLookVector(float a)
|
|
{
|
|
Vec3 *result = NULL;
|
|
|
|
if( getSynchedAction() == e_EnderdragonAction_Landing || getSynchedAction() == e_EnderdragonAction_Takeoff )
|
|
{
|
|
int eggHeight = level->getTopSolidBlock(PODIUM_X_POS,PODIUM_Z_POS); //level->getHeightmap(4,4);
|
|
float dist = sqrt(distanceToSqr(PODIUM_X_POS, eggHeight, PODIUM_Z_POS))/4;
|
|
if( dist < 1.0f ) dist = 1.0f;
|
|
// The 6.0f is dragon->getHeadPartYOffset(6, start, p)
|
|
float yOffset = 6.0f / dist;
|
|
|
|
double xRotTemp = xRot;
|
|
double rotScale = 1.5f;
|
|
xRot = -yOffset * rotScale * 5.0f;
|
|
|
|
double yRotTemp = yRot;
|
|
yRot += getHeadYRotDiff(a);
|
|
|
|
result = getViewVector(a);
|
|
|
|
xRot = xRotTemp;
|
|
yRot = yRotTemp;
|
|
}
|
|
else if( getSynchedAction() == e_EnderdragonAction_Sitting_Flaming ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Scanning ||
|
|
getSynchedAction() == e_EnderdragonAction_Sitting_Attacking)
|
|
{
|
|
double xRotTemp = xRot;
|
|
double rotScale = 1.5f;
|
|
// The 6.0f is dragon->getHeadPartYOffset(6, start, p)
|
|
xRot = -6.0f * rotScale * 5.0f;
|
|
|
|
double yRotTemp = yRot;
|
|
yRot += getHeadYRotDiff(a);
|
|
|
|
result = getViewVector(a);
|
|
|
|
xRot = xRotTemp;
|
|
yRot = yRotTemp;
|
|
}
|
|
else
|
|
{
|
|
result = getViewVector(a);
|
|
}
|
|
return result;
|
|
}
|