This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
126 lines
2.6 KiB
C++
126 lines
2.6 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.boss.enderdragon.h"
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#include "EnderCrystal.h"
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#include "DamageSource.h"
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void EnderCrystal::_init(Level *level)
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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blocksBuilding = true;
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setSize(2.0f, 2.0f);
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heightOffset = bbHeight / 2.0f;
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life = MAX_LIFE;
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time = random->nextInt(100000);
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}
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EnderCrystal::EnderCrystal(Level *level) : Entity( level )
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{
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_init(level);
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}
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EnderCrystal::EnderCrystal(Level *level, double x, double y, double z) : Entity( level )
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{
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_init(level);
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setPos(x, y, z);
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}
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bool EnderCrystal::makeStepSound()
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{
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return false;
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}
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void EnderCrystal::defineSynchedData()
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{
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entityData->define(DATA_REMAINING_LIFE, life);
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}
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void EnderCrystal::tick()
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{
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xo = x;
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yo = y;
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zo = z;
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time++;
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entityData->set(DATA_REMAINING_LIFE, life);
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// Don't set the tile directly on the client, as this can end up in the updatesToReset queue in the MultiPlayerLevel, and the perpetually end up removing/adding these fire tiles causing timing
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// glitches from the lighting changes requried.
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if (!level->isClientSide)
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{
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int xt = Mth::floor(x);
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int yt = Mth::floor(y);
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int zt = Mth::floor(z);
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if (level->getTile(xt, yt, zt) != Tile::fire_Id)
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{
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level->setTileAndUpdate(xt, yt, zt, Tile::fire_Id);
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}
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}
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}
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void EnderCrystal::addAdditonalSaveData(CompoundTag *tag)
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{
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}
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void EnderCrystal::readAdditionalSaveData(CompoundTag *tag)
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{
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}
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float EnderCrystal::getShadowHeightOffs()
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{
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return 0;
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}
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bool EnderCrystal::isPickable()
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{
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return true;
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}
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bool EnderCrystal::hurt(DamageSource *source, float damage)
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{
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if (isInvulnerable()) return false;
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// 4J-PB - if the owner of the source is the enderdragon, then ignore it (where the dragon's fireball hits an endercrystal)
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if ( source->getEntity() != NULL && source->getEntity()->instanceof(eTYPE_ENDERDRAGON) )
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{
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return false;
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}
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if (!removed && !level->isClientSide)
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{
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life = 0;
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if (life <= 0)
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{
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remove();
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if (!level->isClientSide)
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{
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level->explode(nullptr, x, y, z, 6, true);
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vector<shared_ptr<Entity> > entities = level->getAllEntities();
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shared_ptr<EnderDragon> dragon = nullptr;
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for ( auto& e : entities )
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{
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dragon = dynamic_pointer_cast<EnderDragon>(e);
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if ( dragon )
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{
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dragon->handleCrystalDestroyed(source);
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break;
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}
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}
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}
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}
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}
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return true;
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} |